D&D 5E Campaign Manager  ·  SRD 5.2 Compendium

Forge Your Legend

Chronicle your campaigns, forge your heroes, and command the battlefield. Every spell, every monster, every rule of the game — bound in a single grimoire for Dungeon Masters and players alike.

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The Oracle's Table

Roll for Initiative

Choose a polyhedral die, whisper a modifier, and tempt fate.

Modifier

Fortune

D — Omen

Awaiting

Chronicle

No omens yet.

Everything a Dungeon Master Needs

From the first session to the final boss, the manager keeps the table moving and the story alive.

I — Chronicle

Chronicle Your Campaigns

Gather your party, record every session, and keep the lore of your world in one bound volume. Invite players, set house rules, and track the plots that matter.

II — Forge

Forge Your Heroes

A nine-step forge that does the arithmetic for you — species, class, background, abilities, skills, spellbook and pack — from first level to legend.

III — Command

Command the Battlefield

Track hit points, spell slots and resources live at the table. Short rests, long rests, experience and level-ups — all a single click away.

Bestiary

The Monster Codex

Every creature of the SRD rendered as a proper stat block — abilities, saves, senses, legendary actions, lair effects and spellcasting — ready to drop into an encounter.

  • Filter by type, challenge rating, size and environment
  • Add class levels to any monster and re-derive its CR
  • Pin favourites to your DM Screen for instant recall
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Stat blocks
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Faithful to the SRD
Open the Bestiary
CR 24

Ancient Red Dragon

Gargantuan dragon, chaotic evil

Armor Class 22 (natural armor)

Hit Points 546 (28d20 + 252)

Speed 40 ft., climb 40 ft., fly 80 ft.

STR30 (+10)
DEX10 (+0)
CON29 (+9)
INT18 (+4)
WIS15 (+2)
CHA23 (+6)

Damage Immunities fire

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 26

Actions

Fire Breath (Recharge 5–6). The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much on a successful one.

CR 20

Pit Fiend

Large fiend (devil), lawful evil

Armor Class 19 (natural armor)

Hit Points 300 (24d10 + 168)

Speed 30 ft., fly 60 ft.

STR26 (+8)
DEX14 (+2)
CON24 (+7)
INT22 (+6)
WIS18 (+4)
CHA24 (+7)

Damage Immunities fire, poison

Senses truesight 120 ft., passive Perception 14

Actions

Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.

CR 21

Lich

Medium undead, any evil alignment

Armor Class 17 (natural armor)

Hit Points 135 (18d8 + 54)

Speed 30 ft.

STR11 (+0)
DEX16 (+3)
CON16 (+3)
INT20 (+5)
WIS14 (+2)
CHA16 (+3)

Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks

Senses truesight 120 ft., passive Perception 19

Legendary Actions

Paralyzing Touch. Melee Spell Attack: +12 to hit, reach 5 ft., one creature. Hit: 10 (3d6) cold damage. The target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute.

The Portal Stands Open

Your Story Awaits

Build characters, run campaigns, write session recaps, and consult the whole System Reference Document — free, at your table, tonight.