317 spells available

Spell Database

Discover the complete collection of D&D 5E spells from cantrips to 9th level magic

Acid Splash

Acid Splash

Cantrip evocation
Cast: Action
Range: 60 feet
You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.
View Spell Details
Chill Touch

Chill Touch

Cantrip necromancy
Cast: Action
Range: Touch
Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can't regain Hit Points until the end of your next turn.
View Spell Details
Dancing Lights

Dancing Lights

C
Cantrip illusion
Cast: Action
Range: 120 feet
You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike. Whichever form you choose, each light sheds Dim Light in a 10 foot radius.

As a Bonus Action, you can move the lights up to 60 feet to a space within range. A light must be within 20 feet of another light created by this spell, and a light vanishes if it exceeds the spell's range.
View Spell Details
Druidcraft

Druidcraft

Cantrip transmutation
Cast: Action
Range: 30 feet
Whispering to the spirits of nature, you create one of the following effects within range.

**_Weather Sensor._** You create a Tiny, harmless sensory effect that predicts what the weather will be at your location for the next 24 hours. The effect might manifest as a golden orb for clear skies, a cloud for rain, falling snowflakes for snow, and so on. This effect persists for 1 round.

**_Bloom._** You instantly make a flower blossom, a seed pod open, or a leaf bud bloom.

**_Sensory Effect._** You create a harmless sensory effect, such as falling leaves, spectral dancing fairies, a gentle breeze, the sound of an animal, or the faint odor of skunk. The effect must fit in a 5-foot Cube.

**_Fire Play._** You light or snuff out a candle, a torch, or a campfire.
View Spell Details
Eldritch Blast

Eldritch Blast

Cantrip evocation
Cast: Action
Range: 120 feet
You hurl a beam of crackling energy. Make a ranged spell attack against one creature or object in range. On a hit, the target takes 1d10 Force damage.
View Spell Details
Elementalism

Elementalism

Cantrip transmutation
Cast: Action
Range: 30 feet
You exert control over the elements, creating one of the following effects within range.

**_Beckon Air._** You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren't affected.

**_Beckon Earth._** You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.

**_Beckon Fire._** You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke's scent lingers for 1 minute.

**_Beckon Water._** You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.

**_Sculpt Element._** You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.
View Spell Details
Mending

Mending

Cantrip transmutation
Cast: 1 minute
Range: Touch
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.

This spell can physically repair a magic item, but it can't restore magic to such an object.
View Spell Details
Message

Message

Cantrip transmutation
Cast: Action
Range: 120 feet
You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.

You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence; 1 foot of stone, metal, or wood; or a thin sheet of lead blocks the spell.
View Spell Details
Prestidigitation

Prestidigitation

Cantrip transmutation
Cast: Action
Range: 10 feet
You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time.

**_Sensory Effect._** You create an instantaneous, harmless sensory effect, such as a shower of sparks,

a puff of wind, faint musical notes, or an odd odor. *Fire Play.* You instantaneously light or snuff out a candle, a torch, or a small campfire.

**_Clean or Soil._** You instantaneously clean or soil an object no larger than 1 cubic foot.

**_Minor Sensation._** You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.

**_Magic Mark._** You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.

**_Minor Creation._** You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.
View Spell Details
Shocking Grasp

Shocking Grasp

Cantrip evocation
Cast: Action
Range: Touch
Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can't make Opportunity Attacks until the start of its next turn.
View Spell Details
Sorcerous Burst

Sorcerous Burst

Cantrip evocation
Cast: Action
Range: 120 feet
**Component:** V, S

You cast sorcerous energy at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 damage of a type you choose: Acid, Cold, Fire, Lightning, Poison, Psychic, or Thunder.

If you roll an 8 on a d8 for this spell, you can roll another d8, and add it to the damage. When you cast this spell, the maximum number of these d8s you can add to the spell's damage equals your spellcasting ability modifier.
View Spell Details
Spare the Dying

Spare the Dying

Cantrip necromancy
Cast: Action
Range: 15 feet
Choose a creature within range that has 0 Hit Points and isn't dead. The creature becomes Stable.
View Spell Details
Starry Wisp

Starry Wisp

Cantrip evocation
Cast: Action
Range: 60 feet
You launch a mote of light at one creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 Radiant damage, and until the end of your next turn, it emits Dim Light in a 10-foot radius and can't benefit from the condition.
View Spell Details
Thaumaturgy

Thaumaturgy

Cantrip transmutation
Cast: Action
Range: 30 feet
You manifest a minor wonder within range. You create one of the effects below within range. If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time.

**_Altered Eyes._** You alter the appearance of your eyes for 1 minute.

**_Booming Voice._** Your voice booms up to three times as loud as normal for 1 minute. For the duration, you have Advantage on Charisma (Intimidation) checks.

**_Fire Play._** You cause flames to flicker, brighten, dim, or change color for 1 minute.

**_Invisible Hand._** You instantaneously cause an unlocked door or window to fly open or slam shut.

**_Phantom Sound._** You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.

**_Tremors._** You cause harmless tremors in the ground for 1 minute.
View Spell Details
True Strike

True Strike

Cantrip divination
Cast: Action
Range: Self
Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon's normal damage type (your choice).
View Spell Details
Vicious Mockery

Vicious Mockery

Cantrip enchantment
Cast: Action
Range: 60 feet
You unleash a string of insults laced with subtle enchantments at one creature you can see or hear within range. The target must succeed on a Wisdom saving throw or take 1d6 Psychic damage and have Disadvantage on the next attack roll it makes before the end of its next turn.
View Spell Details
Alarm

Alarm

R
Lvl 1 abjuration
Cast: 1 minute
Range: 30 feet
You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is audible or mental:

**Audible Alarm.** The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.

**Mental Alarm.** You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you're asleep.
View Spell Details
Animal Friendship

Animal Friendship

Lvl 1 enchantment
Cast: Action
Range: 30 feet
Target a Beast that you can see within range. The target must succeed on a Wisdom saving throw or have the condition for the duration. If you or one of your allies deals damage to the target, the spells ends.
View Spell Details
Bane

Bane

C
Lvl 1 enchantment
Cast: Action
Range: 30 feet
Up to three creatures of your choice that you can see within range must each make a Charisma saving throw. Whenever a target that fails this save makes an attack roll or a saving throw before the spell ends, the target must subtract 1d4 from the attack roll or save.
View Spell Details
Bless

Bless

C
Lvl 1 enchantment
Cast: Action
Range: 30 feet
You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.
View Spell Details
Burning Hands

Burning Hands

Lvl 1 evocation
Cast: Action
Range: Self
A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.

Flammable objects in the Cone that aren't being worn or carried start burning.
View Spell Details
Charm Person

Charm Person

Lvl 1 enchantment
Cast: Action
Range: 30 feet
One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the condition until the spell ends or until you or your allies damage it. The creature is Friendly to you. When the spell ends, the target knows it was by you.
View Spell Details
Chromatic Orb

Chromatic Orb

Lvl 1 evocation
Cast: Action
Range: 90 feet
You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.

If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can't leap again unless you cast the spell with a level 2+ spell slot.
View Spell Details
Color Spray

Color Spray

Lvl 1 illusion
Cast: Action
Range: Self
You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the condition until the end of your next turn.
View Spell Details
Name Level School Tags
Acid Splash Cantrip evocation
Chill Touch Cantrip necromancy
Dancing Lights Cantrip illusion
C
Druidcraft Cantrip transmutation
Eldritch Blast Cantrip evocation
Elementalism Cantrip transmutation
Mending Cantrip transmutation
Message Cantrip transmutation
Prestidigitation Cantrip transmutation
Shocking Grasp Cantrip evocation
Sorcerous Burst Cantrip evocation
Spare the Dying Cantrip necromancy
Starry Wisp Cantrip evocation
Thaumaturgy Cantrip transmutation
True Strike Cantrip divination
Vicious Mockery Cantrip enchantment
Alarm Lvl 1 abjuration
R
Animal Friendship Lvl 1 enchantment
Bane Lvl 1 enchantment
C
Bless Lvl 1 enchantment
C
Burning Hands Lvl 1 evocation
Charm Person Lvl 1 enchantment
Chromatic Orb Lvl 1 evocation
Color Spray Lvl 1 illusion