317 spells available

Spell Database

Discover the complete collection of D&D 5E spells from cantrips to 9th level magic

Command

Command

Lvl 1 enchantment
Cast: Action
Range: 60 feet
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn. Choose the command from these options:

**Approach.** The target moves toward you by the shortest and most direct route, ending its turn if it moves within 5 feet of you.

**Drop.** The target drops whatever it is holding and then ends its turn.

**Flee.** The target spends its turn moving away from you by the fastest available means.

**Grovel.** The target has the condition and then ends its turn.

**Halt.** On its turn, the target doesn't move and takes no action or Bonus Action.
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Comprehend Languages

Comprehend Languages

R
Lvl 1 divination
Cast: Action
Range: Self
For the duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn't decode symbols or secret messages.
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Create or Destroy Water

Create or Destroy Water

Lvl 1 transmutation
Cast: Action
Range: 30 feet
You do one of the following:

**Create Water.** You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot Cube within range, extinguishing exposed flames there.

**Destroy Water.** You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot Cube within range.
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Detect Evil and Good

Detect Evil and Good

C
Lvl 1 divination
Cast: Action
Range: Self
For the duration, you sense the location of any Aberration, Celestial, Elemental, Fey, Fiend, or Undead within 30 feet of yourself. You also sense whether the *Hallow* spell is active there and, if so, where.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
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Detect Magic

Detect Magic

R C
Lvl 1 divination
Cast: Action
Range: Self
For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell's school of magic.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
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Detect Poison and Disease

Detect Poison and Disease

R C
Lvl 1 divination
Cast: Action
Range: Self
For the duration, you sense the location of poisons, poisonous or venomous creatures, and magical contagions within 30 feet of yourself. You sense the kind of poison, creature, or contagion in each case.

The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.
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Disguise Self

Disguise Self

Lvl 1 illusion
Cast: Action
Range: Self
You make yourselfโ€”including your clothing, armor, weapons, and other belongings on your person look different until the spell ends. You can seem 1 foot shorter or taller and can appear heavier or lighter. You must adopt a form that has the same basic arrangement of limbs as you have. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing.

To discern that you are disguised, a creature must take the Study action to inspect your appearance and succeed on an Intelligence (Investigation) check against your spell save DC.
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Dissonant Whispers

Dissonant Whispers

Lvl 1 enchantment
Cast: Action
Range: 60 feet
One creature of your choice that you can see within range hears a discordant melody in its mind. The target makes a Wisdom saving throw. On a failed save, it takes 3d6 Psychic damage and must immediately use its Reaction, if available, to move as far away from you as it can, using the safest route. On a successful save, the target takes half as much damage only.
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Divine Favor

Divine Favor

Lvl 1 transmutation
Cast: Bonus Action
Range: Self
Until the spell ends, your attacks with weapons deal an extra 1d4 Radiant damage on a hit.
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Divine Smite

Divine Smite

Lvl 1 evocation
Cast: Bonus Action, which you take immediately after hitting a target with a Melee weapon or an Unarmed Strike
Range: Self
**Component:** V

The target takes an extra 2d8 Radiant damage from the attack. The damage increases by 1d8 if the target is a Fiend or an Undead.
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Ensnaring Strike

Ensnaring Strike

C
Lvl 1 conjuration
Cast: Bonus Action, which you take immediately after hitting a creature with a weapon
Range: Self
As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While , the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.
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Expeditious Retreat

Expeditious Retreat

C
Lvl 1 transmutation
Cast: Bonus Action
Range: Self
You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.
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Faerie Fire

Faerie Fire

C
Lvl 1 evocation
Cast: Action
Range: 60 feet
Objects in a 20-foot Cube within range are outlined in blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot radius and can't benefit from the condition.

Attack rolls against an affected creature or object have Advantage if the attacker can see it.
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False Life

False Life

Lvl 1 necromancy
Cast: Action
Range: Self
You gain 2d4 + 4 Temporary Hit Points.
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Feather Fall

Feather Fall

Lvl 1 transmutation
Cast: Reaction, which you take when you or a creature you can see within 60 feet of you falls
Range: 60 feet
Choose up to five falling creatures within range. A falling creature's rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.
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Find Familiar

Find Familiar

R
Lvl 1 conjuration
Cast: 1 hour
Range: 10 feet
You gain the service of a familiar, a spirit that takes an animal form you choose: **Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel,** or another Beast that has a Challenge Rating of 0. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form (see "Monsters"), though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.

**_Telepathic Connection._** While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.

Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.

**_Combat._** The familiar is an ally to you and your allies. It rolls its own Initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal.

**_Disappearance of the Familiar._** When the familiar drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.

**_One Familiar Only._** You can't have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
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Floating Disk

Floating Disk

R
Lvl 1 conjuration
Cast: Action
Range: 30 feet
This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.

The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can't cross an elevation change of 10 feet or more. For example, the disk can't move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.

If you move more than 100 feet from the disk (typically because it can't move around an obstacle to follow you), the spell ends.
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Fog Cloud

Fog Cloud

C
Lvl 1 conjuration
Cast: Action
Range: 120 feet
You create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Heavily Obscured. It lasts for the duration or until a strong wind (such as one created by *Gust of Wind*) disperses it.
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Goodberry

Goodberry

Lvl 1 conjuration
Cast: Action
Range: Self
Ten berries appear in your hand and are infused with magic for the duration. A creature can take a Bonus Action to eat one berry. Eating a berry restores 1 Hit Point, and the berry provides enough nourishment to sustain a creature for one day.

Uneaten berries disappear when the spell ends.
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Grease

Grease

Lvl 1 conjuration
Cast: Action
Range: 60 feet
Nonflammable grease covers the ground in a 10 foot square centered on a point within range and turns it into Difficult Terrain for the duration.

When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or have the condition. A creature that enters the area or ends its turn there must also succeed on that save or fall .
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Guiding Bolt

Guiding Bolt

Lvl 1 evocation
Cast: Action
Range: 120 feet
You hurl a bolt of light toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 4d6 Radiant damage, and the next attack roll made against it before the end of your next turn has Advantage.
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Healing Word

Healing Word

Lvl 1 abjuration
Cast: Bonus Action
Range: 60 feet
A creature of your choice that you can see within range regains Hit Points equal to 2d4 plus your spellcasting ability modifier.
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Hellish Rebuke

Hellish Rebuke

Lvl 1 evocation
Cast: Reaction, which you take in response to taking damage from a creature that you can see within 60 feet of yourself
Range: 60 feet
The creature that damaged you is momentarily surrounded by green flames. It makes a Dexterity saving throw, taking 2d10 Fire damage on a failed save or half as much damage on a successful one.
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Heroism

Heroism

C
Lvl 1 enchantment
Cast: Action
Range: Touch
A willing creature you touch is imbued with bravery. Until the spell ends, the creature is immune to the condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.
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Name Level School Tags
Command Lvl 1 enchantment
Comprehend Languages Lvl 1 divination
R
Create or Destroy Water Lvl 1 transmutation
Detect Evil and Good Lvl 1 divination
C
Detect Magic Lvl 1 divination
R C
Detect Poison and Disease Lvl 1 divination
R C
Disguise Self Lvl 1 illusion
Dissonant Whispers Lvl 1 enchantment
Divine Favor Lvl 1 transmutation
Divine Smite Lvl 1 evocation
Ensnaring Strike Lvl 1 conjuration
C
Expeditious Retreat Lvl 1 transmutation
C
Faerie Fire Lvl 1 evocation
C
False Life Lvl 1 necromancy
Feather Fall Lvl 1 transmutation
Find Familiar Lvl 1 conjuration
R
Floating Disk Lvl 1 conjuration
R
Fog Cloud Lvl 1 conjuration
C
Goodberry Lvl 1 conjuration
Grease Lvl 1 conjuration
Guiding Bolt Lvl 1 evocation
Healing Word Lvl 1 abjuration
Hellish Rebuke Lvl 1 evocation
Heroism Lvl 1 enchantment
C