Ensnaring Strike

Ensnaring Strike

1st-level Conjuration

Concentration
Casting Time
Bonus Action, which you take immediately after hitting a creature with a weapon
Range
Self
Duration
Concentration, up to 1 minute

Components

V (Verbal)

Description

As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has Advantage on this save. On a failed save, the target has the condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends.

While , the target takes 1d6 Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength (Athletics) check against your spell save DC. On a success, the spell ends.

At Higher Levels

The damage increases by 1d6 for each spell slot level above 1.
Source: SRD 5.2