GM tool
Adventure Runner
Pick a module, then run it from one page: plotline, NPCs, locations, handouts, and the fights that sit on the path.
The Hollow of Brambleford
A missing child, a silent mill, and something green that watches from the thorns.
The mill in Brambleford has gone quiet, and the miller's child has not come home. The village wants the party to search the overgrown mill race before the next flood. What looks like a haunting is a goblin snatch-crew hiding in the wheelhouse โ and a dryad in the adjoining hollow who will not stay patient much longer.
Salt on the Stones
Greyharbor's light is dark, and the tide is bringing the wrong things back.
The coastal town of Greyharbor has doused its lighthouse "until the sea calms." Fishing boats go out and come back empty โ or not at all. The harbormaster wants the light restored before the spring fleet. Something in the tide caves under the lighthouse has made a bargain with the keeper, and the sahuagin are already collecting on it.
Baldur's Gate: Descent into Avernus
From the Gate to the Nine Hells
A campaign that starts in Baldur's Gate and drops into Avernus. Levels 1โ13.
Candlekeep Mysteries
Seventeen short mysteries
An anthology of short adventures tied to Candlekeep. Levels 1โ16. Easy to slot into any campaign.
Curse of Strahd
Gothic horror in Barovia
A gothic horror campaign. Levels 1โ10, Ravenloft / Barovia. The most-run published 5e campaign for a reason.
Dragon of Icespire Peak
Essentials Kit
The Essentials Kit adventure. Levels 1โ6, Sword Coast. A quest-board structure that is easy to drop into a sandbox.
Ghosts of Saltmarsh
Coastal anthology
A collection of coastal adventures stitched around Saltmarsh. Levels 1โ12.
Icewind Dale: Rime of the Frostmaiden
Horror in the Ten-Towns
A bleak sandbox in Icewind Dale. Levels 1โ12. Night lasts a long time.
Lost Mine of Phandelver
Starter Set (2014)
The 2014 D&D Starter Set adventure. Levels 1โ5, Forgotten Realms. A classic first campaign for new tables.
Storm King's Thunder
Giants across the North
A wide Forgotten Realms campaign about giant lords and the North. Levels 1โ11, with a strong sandbox middle.
The Wild Beyond the Witchlight
Feywild carnival
A Feywild campaign built to be completable with almost no combat. Levels 1โ8.
Tomb of Annihilation
Jungle hexcrawl and megadungeon
A hexcrawl into Chult followed by a deadly tomb. Levels 1โ11. Bring extra character sheets.