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Portrait of Echo Nova

Echo Nova

Level 5 โ€ข Blaster โ€ข Sidekick Graduate โ€ข Mutant
Setting Neon Nexus
Armor Class 12
Hit Points 36
Speed 30 ft.
Initiative +2

Ability Scores

STR 10 +0
DEX 14 +2
CON 14 +2
INT 10 +0
WIS 10 +0
CHA 18 +4

Skills & Saving Throws

Passive Perception:
10
Pass. Investigation
10
Pass. Insight
10
โ—‹ STR Save +0
โ—‹ DEX Save +2
โ— CON Save +5
โ—‹ INT Save +0
โ—‹ WIS Save +0
โ— CHA Save +7
โ— Athletics +3
โ— Acrobatics +5
โ—‹ Sleight of Hand +2
โ—‹ Stealth +2
โ—‹ Arcana +0
โ—‹ History +0
โ—‹ Investigation +0
โ—‹ Nature +0
โ—‹ Religion +0
โ—‹ Animal Handling +0
โ—‹ Insight +0
โ—‹ Medicine +0
โ—‹ Perception +0
โ—‹ Survival +0
โ— Deception +7
โ—‹ Intimidation +4
โ—‹ Performance +4
โ— Persuasion +7

Combat & Attacks

Sonic Punch Melee

Features & Traits

No features or traits currently discovered.

Spellcasting & Arcana

Save DC: 11 | Attack: +3
Lightning Lure
Cantrip

1 action ยท 15 feet ยท Instantaneous

Target within 15 feet makes Strength save. On fail, pulled up to 10 feet toward you and takes 2d8 lightning damage.

Thunderwave
1st Lvl

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Blur
2nd Lvl

Action ยท Self ยท Concentration, up to 1 minute

Your body becomes blurred. For the duration, any creature has Disadvantage on attack rolls against you. An attacker is immune if it doesn't rely on sight or can see through illusions.

Haste
3rd Lvl

Action ยท 30 feet ยท Concentration, up to 1 minute

Choose a willing creature. Its Speed is doubled, it gains +2 to AC, has Advantage on Dexterity saves, and gains an additional action each turn (Attack, Dash, Disengage, Hide, or Use an Object only). W...

Thunder Step
3rd Lvl

1 action ยท 90 feet ยท Instantaneous

Teleport up to 90 feet. Creatures within 10 feet of your origin must make Con save or take 3d10 thunder damage.

Inventory & Equipment

Weapons

Sonic Punch x1