All Characters
Portrait of Vera Lux

Vera Lux

Level 5 โ€ข Brawler โ€ข Cosmic Outsider โ€ข Alien Hybrid
Setting Neon Nexus
Armor Class 11
Hit Points 53
Speed 30 ft.
Initiative +1

Ability Scores

STR 18 +4
DEX 12 +1
CON 16 +3
INT 10 +0
WIS 10 +0
CHA 16 +3

Skills & Saving Throws

Passive Perception:
10
Pass. Investigation
10
Pass. Insight
10
โ— STR Save +7
โ—‹ DEX Save +1
โ— CON Save +6
โ—‹ INT Save +0
โ—‹ WIS Save +0
โ—‹ CHA Save +3
โ— Athletics +7
โ—‹ Acrobatics +1
โ—‹ Sleight of Hand +1
โ—‹ Stealth +1
โ—‹ Arcana +0
โ—‹ History +0
โ—‹ Investigation +0
โ—‹ Nature +0
โ—‹ Religion +0
โ—‹ Animal Handling +0
โ—‹ Insight +0
โ— Medicine +3
โ—‹ Perception +0
โ—‹ Survival +0
โ—‹ Deception +3
โ— Intimidation +6
โ—‹ Performance +3
โ— Persuasion +6

Combat & Attacks

Construct Hammer Melee
Hard Light Beam 150ft

Features & Traits

No features or traits currently discovered.

Spellcasting & Arcana

Save DC: 11 | Attack: +3
Guiding Bolt
1st Lvl

Action ยท 120 feet ยท 1 round

A flash of light streaks toward a creature. Make a ranged spell attack. On hit, 4d6 Radiant damage, and the next attack roll against this target before end of your next turn has Advantage.

Heroism
1st Lvl

Action ยท Touch ยท Concentration, up to 1 minute

A willing creature you touch is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.

Shield of Faith
1st Lvl

1 action ยท Self ยท Instantaneous

A Symbaroum mystic spell.

Magic Weapon
2nd Lvl

Bonus Action ยท Touch ยท 1 hour

You touch a nonmagical weapon. Until the spell ends, that weapon becomes a +1 magic weapon.

Inventory & Equipment

Weapons

Construct Hammer x1
Hard Light Beam x1