Vera Lux
Level 5
โข
Brawler
โข
Cosmic Outsider
โข
Alien Hybrid
Setting
Neon Nexus
Armor Class
11
Hit Points
53
Speed
30 ft.
Initiative
+1
Ability Scores
STR
18
+4
DEX
12
+1
CON
16
+3
INT
10
+0
WIS
10
+0
CHA
16
+3
Skills & Saving Throws
Passive Perception:
10
Pass. Investigation
10
Pass. Insight
10
โ STR Save
+7
โ DEX Save
+1
โ CON Save
+6
โ INT Save
+0
โ WIS Save
+0
โ CHA Save
+3
โ Athletics
+7
โ Acrobatics
+1
โ Sleight of Hand
+1
โ Stealth
+1
โ Arcana
+0
โ History
+0
โ Investigation
+0
โ Nature
+0
โ Religion
+0
โ Animal Handling
+0
โ Insight
+0
โ Medicine
+3
โ Perception
+0
โ Survival
+0
โ Deception
+3
โ Intimidation
+6
โ Performance
+3
โ Persuasion
+6
Combat & Attacks
Construct Hammer
Melee
Hard Light Beam
150ft
Features & Traits
No features or traits currently discovered.
Spellcasting & Arcana
Save DC: 11 | Attack: +3Guiding Bolt
1st LvlAction ยท 120 feet ยท 1 round
A flash of light streaks toward a creature. Make a ranged spell attack. On hit, 4d6 Radiant damage, and the next attack roll against this target before end of your next turn has Advantage.
Heroism
1st LvlAction ยท Touch ยท Concentration, up to 1 minute
A willing creature you touch is immune to the Frightened condition and gains Temporary Hit Points equal to your spellcasting ability modifier at the start of each of its turns.
Shield of Faith
1st Lvl1 action ยท Self ยท Instantaneous
A Symbaroum mystic spell.
Magic Weapon
2nd LvlBonus Action ยท Touch ยท 1 hour
You touch a nonmagical weapon. Until the spell ends, that weapon becomes a +1 magic weapon.
Inventory & Equipment
Weapons
Construct Hammer
x1
Hard Light Beam
x1