Rage
Level 1You can enter a rage as a Bonus Action, gaining resistance to bludgeoning, piercing, and slashing damage, bonus damage on Strength-based attacks, and advantage on Strength checks and saves.
Character class
Levels 1–20
| Level | Prof. bonus | Features | Rages | Rage Damage | Weapon Mastery |
|---|---|---|---|---|---|
| 1 | +2 | Rage, Unarmored Defense, Weapon Mastery | 2 | 2 | 2 |
| 2 | +2 | Danger Sense, Reckless Attack | 2 | 2 | 2 |
| 3 | +2 | Barbarian Subclass, Primal Knowledge | 3 | 2 | 2 |
| 4 | +2 | Ability Score Improvement | 3 | 2 | 3 |
| 5 | +3 | Extra Attack, Fast Movement | 3 | 2 | 3 |
| 6 | +3 | Subclass feature | 4 | 2 | 3 |
| 7 | +3 | Feral Instinct, Instinctive Pounce | 4 | 2 | 3 |
| 8 | +3 | Ability Score Improvement | 4 | 2 | 3 |
| 9 | +4 | Brutal Strike | 4 | 3 | 3 |
| 10 | +4 | Subclass feature | 4 | 3 | 4 |
| 11 | +4 | Relentless Rage | 4 | 3 | 4 |
| 12 | +4 | Ability Score Improvement | 5 | 3 | 4 |
| 13 | +5 | Improved Brutal Strike | 5 | 3 | 4 |
| 14 | +5 | Subclass feature | 5 | 3 | 4 |
| 15 | +5 | Persistent Rage | 5 | 3 | 4 |
| 16 | +5 | Ability Score Improvement | 5 | 4 | 4 |
| 17 | +6 | Improved Brutal Strike | 6 | 4 | 4 |
| 18 | +6 | Indomitable Might | 6 | 4 | 4 |
| 19 | +6 | Epic Boon | 6 | 4 | 4 |
| 20 | +6 | Primal Champion | 6 | 4 | 4 |
Core abilities
You can enter a rage as a Bonus Action, gaining resistance to bludgeoning, piercing, and slashing damage, bonus damage on Strength-based attacks, and advantage on Strength checks and saves.
While not wearing armor, your AC equals 10 + Dexterity modifier + Constitution modifier.
You can use mastery properties of two Simple or Martial Melee weapons of your choice.
You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.
When you make your first attack on your turn, you can attack recklessly, gaining Advantage on attack rolls using Strength but giving attack rolls against you Advantage.
You gain a Barbarian subclass of your choice.
You gain proficiency in another skill from the Barbarian skill list. While raging, you can use Strength for certain skill checks.
You gain the Ability Score Improvement feat or another feat of your choice.
You can attack twice when you take the Attack action on your turn.
Your speed increases by 10 feet while not wearing Heavy armor.
You have Advantage on Initiative rolls.
As part of entering your Rage, you can move up to half your Speed.
When using Reckless Attack, you can forgo Advantage to deal extra 1d10 damage and apply a Brutal Strike effect.
If you drop to 0 HP while raging, you can make a DC 10 Constitution save to drop to twice your Barbarian level HP instead.
You gain additional Brutal Strike options: Staggering Blow and Sundering Blow.
When you roll Initiative, you can regain all expended uses of Rage. Your Rage lasts 10 minutes without needing to extend it.
If your total for a Strength check or save is less than your Strength score, you can use that score instead.
You gain an Epic Boon feat or another feat of your choice.
Your Strength and Constitution scores increase by 4, to a maximum of 25.
Specializations
Every subclass currently available for this class, including its complete feature list.
Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence.
If you use Reckless Attack while raging, you deal extra damage equal to your Rage Damage bonus in d6s to the first target you hit.
You have Immunity to the Charmed and Frightened conditions while raging.
When you take damage from a creature within 5 feet, you can use a Reaction to make one melee attack against it.
As a Bonus Action, creatures of your choice in a 30-foot Emanation must make a Wisdom save or be Frightened for 1 minute.