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Character class

Barbarian

Source: SRD 5.1
Hit Die
d12
Primary Ability
Strength
Saving Throws
Strength, Constitution
Subclasses
1

Training & proficiencies

Skills
Choose 2: Animal Handling, Athletics, Intimidation, Nature, Perception, Survival
Weapons
Simple weapons, Martial weapons
Armor
Light armor, Medium armor, Shields

Starting equipment

Option A
Greataxe, 4 Handaxes, Explorer's Pack, 15 GP
Option B
75 GP

Levels 1–20

Class progression

Level Prof. bonus Features Rages Rage Damage Weapon Mastery
1 +2 Rage, Unarmored Defense, Weapon Mastery 2 2 2
2 +2 Danger Sense, Reckless Attack 2 2 2
3 +2 Barbarian Subclass, Primal Knowledge 3 2 2
4 +2 Ability Score Improvement 3 2 3
5 +3 Extra Attack, Fast Movement 3 2 3
6 +3 Subclass feature 4 2 3
7 +3 Feral Instinct, Instinctive Pounce 4 2 3
8 +3 Ability Score Improvement 4 2 3
9 +4 Brutal Strike 4 3 3
10 +4 Subclass feature 4 3 4
11 +4 Relentless Rage 4 3 4
12 +4 Ability Score Improvement 5 3 4
13 +5 Improved Brutal Strike 5 3 4
14 +5 Subclass feature 5 3 4
15 +5 Persistent Rage 5 3 4
16 +5 Ability Score Improvement 5 4 4
17 +6 Improved Brutal Strike 6 4 4
18 +6 Indomitable Might 6 4 4
19 +6 Epic Boon 6 4 4
20 +6 Primal Champion 6 4 4

Core abilities

Class features

Rage

Level 1

You can enter a rage as a Bonus Action, gaining resistance to bludgeoning, piercing, and slashing damage, bonus damage on Strength-based attacks, and advantage on Strength checks and saves.

Unarmored Defense

Level 1

While not wearing armor, your AC equals 10 + Dexterity modifier + Constitution modifier.

Weapon Mastery

Level 1

You can use mastery properties of two Simple or Martial Melee weapons of your choice.

Danger Sense

Level 2

You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.

Reckless Attack

Level 2

When you make your first attack on your turn, you can attack recklessly, gaining Advantage on attack rolls using Strength but giving attack rolls against you Advantage.

Barbarian Subclass

Level 3

You gain a Barbarian subclass of your choice.

Primal Knowledge

Level 3

You gain proficiency in another skill from the Barbarian skill list. While raging, you can use Strength for certain skill checks.

Ability Score Improvement

Level 4

You gain the Ability Score Improvement feat or another feat of your choice.

Extra Attack

Level 5

You can attack twice when you take the Attack action on your turn.

Fast Movement

Level 5

Your speed increases by 10 feet while not wearing Heavy armor.

Feral Instinct

Level 7

You have Advantage on Initiative rolls.

Instinctive Pounce

Level 7

As part of entering your Rage, you can move up to half your Speed.

Brutal Strike

Level 9

When using Reckless Attack, you can forgo Advantage to deal extra 1d10 damage and apply a Brutal Strike effect.

Relentless Rage

Level 11

If you drop to 0 HP while raging, you can make a DC 10 Constitution save to drop to twice your Barbarian level HP instead.

Improved Brutal Strike

Level 13

You gain additional Brutal Strike options: Staggering Blow and Sundering Blow.

Persistent Rage

Level 15

When you roll Initiative, you can regain all expended uses of Rage. Your Rage lasts 10 minutes without needing to extend it.

Indomitable Might

Level 18

If your total for a Strength check or save is less than your Strength score, you can use that score instead.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat of your choice.

Primal Champion

Level 20

Your Strength and Constitution scores increase by 4, to a maximum of 25.

Specializations

All Barbarian subclasses

Every subclass currently available for this class, including its complete feature list.

Path of the Berserker

SRD 5.1

Barbarians who walk the Path of the Berserker direct their Rage primarily toward violence.

Level 3

Frenzy

If you use Reckless Attack while raging, you deal extra damage equal to your Rage Damage bonus in d6s to the first target you hit.

Level 6

Mindless Rage

You have Immunity to the Charmed and Frightened conditions while raging.

Level 10

Retaliation

When you take damage from a creature within 5 feet, you can use a Reaction to make one melee attack against it.

Level 14

Intimidating Presence

As a Bonus Action, creatures of your choice in a 30-foot Emanation must make a Wisdom save or be Frightened for 1 minute.