Back to Classes

Character class

Druid

Source: SRD 5.1
Hit Die
d8
Primary Ability
Wisdom
Saving Throws
Intelligence, Wisdom
Subclasses
1

Training & proficiencies

Skills
Choose 2: Animal Handling, Arcana, Insight, Medicine, Nature, Perception, Religion, Survival
Weapons
Simple weapons
Armor
Light armor, Shields

Starting equipment

Option A
Leather Armor, Shield, Sickle, Druidic Focus (Quarterstaff), Explorer's Pack, Herbalism Kit, 9 GP
Option B
50 GP

Levels 1–20

Class progression

Level Prof. bonus Features Cantrips Wild Shape Spell Slots
1 +2 2 0 2
2 +2 2 2 3
3 +2 2 2 4, 2
4 +2 3 2 4, 3
5 +3 3 2 4, 3, 2
6 +3 3 3 4, 3, 3
7 +3 3 3 4, 3, 3, 1
8 +3 3 3 4, 3, 3, 2
9 +4 3 3 4, 3, 3, 3, 1
10 +4 4 3 4, 3, 3, 3, 2
11 +4 4 3 4, 3, 3, 3, 2, 1
12 +4 4 3 4, 3, 3, 3, 2, 1
13 +5 4 3 4, 3, 3, 3, 2, 1, 1
14 +5 4 3 4, 3, 3, 3, 2, 1, 1
15 +5 4 3 4, 3, 3, 3, 2, 1, 1, 1
16 +5 4 3 4, 3, 3, 3, 2, 1, 1, 1
17 +6 4 4 4, 3, 3, 3, 2, 1, 1, 1, 1
18 +6 4 4 4, 3, 3, 3, 3, 1, 1, 1, 1
19 +6 4 4 4, 3, 3, 3, 3, 2, 1, 1, 1
20 +6 4 4 4, 3, 3, 3, 3, 2, 2, 1, 1

Core abilities

Class features

Druidic

Level 1

You know Druidic and always have Speak with Animals prepared.

Primal Order

Level 1

Choose Magician (extra cantrip, Arcana/Nature bonus) or Warden (Martial weapons, Medium armor).

Spellcasting

Level 1

You can cast Druid spells using Wisdom as your spellcasting ability.

Wild Companion

Level 2

Expend a spell slot or Wild Shape use to cast Find Familiar without components.

Wild Shape

Level 2

As a Bonus Action, transform into a Beast form you know. Gain Temporary HP equal to Druid level.

Druid Subclass

Level 3

You gain a Druid subclass of your choice.

Ability Score Improvement

Level 4

You gain the Ability Score Improvement feat or another feat.

Wild Resurgence

Level 5

Expend a spell slot to regain Wild Shape use, or expend Wild Shape for a level 1 slot.

Elemental Fury

Level 7

Choose Potent Spellcasting or Primal Strike (extra 1d8 elemental damage).

Improved Elemental Fury

Level 15

Potent Spellcasting extends range by 300 feet, or Primal Strike increases to 2d8.

Beast Spells

Level 18

You can cast spells in Beast form except those with costly Material components.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat.

Archdruid

Level 20

Regain Wild Shape on Initiative, convert Wild Shape uses to spell slots, and age slowly.

Specializations

All Druid subclasses

Every subclass currently available for this class, including its complete feature list.

Circle of the Land

SRD 5.1

Druids of the Circle of the Land safeguard ancient knowledge and rites, meeting in sacred circles.

Level 3

Circle of the Land Spells

Choose a land type (arid, polar, temperate, tropical) after each Long Rest to gain associated spells.

Level 3

Land's Aid

Expend Wild Shape to deal 2d6 Necrotic damage in a 10-foot sphere and heal one creature 2d6 HP.

Level 6

Natural Recovery

Cast one Circle Spell without a slot per Long Rest. Recover spell slots on Short Rest.

Level 10

Nature's Ward

Immune to Poisoned condition and gain Resistance based on your land type.

Level 14

Nature's Sanctuary

Expend Wild Shape to create a 15-foot Cube granting Half Cover and your Nature's Ward Resistance.