Druidic
Level 1You know Druidic and always have Speak with Animals prepared.
Character class
Levels 1–20
| Level | Prof. bonus | Features | Cantrips | Wild Shape | Spell Slots |
|---|---|---|---|---|---|
| 1 | +2 | 2 | 0 | 2 | |
| 2 | +2 | 2 | 2 | 3 | |
| 3 | +2 | 2 | 2 | 4, 2 | |
| 4 | +2 | 3 | 2 | 4, 3 | |
| 5 | +3 | 3 | 2 | 4, 3, 2 | |
| 6 | +3 | 3 | 3 | 4, 3, 3 | |
| 7 | +3 | 3 | 3 | 4, 3, 3, 1 | |
| 8 | +3 | 3 | 3 | 4, 3, 3, 2 | |
| 9 | +4 | 3 | 3 | 4, 3, 3, 3, 1 | |
| 10 | +4 | 4 | 3 | 4, 3, 3, 3, 2 | |
| 11 | +4 | 4 | 3 | 4, 3, 3, 3, 2, 1 | |
| 12 | +4 | 4 | 3 | 4, 3, 3, 3, 2, 1 | |
| 13 | +5 | 4 | 3 | 4, 3, 3, 3, 2, 1, 1 | |
| 14 | +5 | 4 | 3 | 4, 3, 3, 3, 2, 1, 1 | |
| 15 | +5 | 4 | 3 | 4, 3, 3, 3, 2, 1, 1, 1 | |
| 16 | +5 | 4 | 3 | 4, 3, 3, 3, 2, 1, 1, 1 | |
| 17 | +6 | 4 | 4 | 4, 3, 3, 3, 2, 1, 1, 1, 1 | |
| 18 | +6 | 4 | 4 | 4, 3, 3, 3, 3, 1, 1, 1, 1 | |
| 19 | +6 | 4 | 4 | 4, 3, 3, 3, 3, 2, 1, 1, 1 | |
| 20 | +6 | 4 | 4 | 4, 3, 3, 3, 3, 2, 2, 1, 1 |
Core abilities
You know Druidic and always have Speak with Animals prepared.
Choose Magician (extra cantrip, Arcana/Nature bonus) or Warden (Martial weapons, Medium armor).
You can cast Druid spells using Wisdom as your spellcasting ability.
Expend a spell slot or Wild Shape use to cast Find Familiar without components.
As a Bonus Action, transform into a Beast form you know. Gain Temporary HP equal to Druid level.
You gain a Druid subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
Expend a spell slot to regain Wild Shape use, or expend Wild Shape for a level 1 slot.
Choose Potent Spellcasting or Primal Strike (extra 1d8 elemental damage).
Potent Spellcasting extends range by 300 feet, or Primal Strike increases to 2d8.
You can cast spells in Beast form except those with costly Material components.
You gain an Epic Boon feat or another feat.
Regain Wild Shape on Initiative, convert Wild Shape uses to spell slots, and age slowly.
Specializations
Every subclass currently available for this class, including its complete feature list.
Druids of the Circle of the Land safeguard ancient knowledge and rites, meeting in sacred circles.
Choose a land type (arid, polar, temperate, tropical) after each Long Rest to gain associated spells.
Expend Wild Shape to deal 2d6 Necrotic damage in a 10-foot sphere and heal one creature 2d6 HP.
Cast one Circle Spell without a slot per Long Rest. Recover spell slots on Short Rest.
Immune to Poisoned condition and gain Resistance based on your land type.
Expend Wild Shape to create a 15-foot Cube granting Half Cover and your Nature's Ward Resistance.