Fighting Style
Level 1You gain a Fighting Style feat of your choice.
Character class
Levels 1–20
| Level | Prof. bonus | Features | Weapon Mastery | Indomitable Uses | Second Wind Uses |
|---|---|---|---|---|---|
| 1 | +2 | 3 | 0 | 2 | |
| 2 | +2 | 3 | 0 | 2 | |
| 3 | +2 | 3 | 0 | 2 | |
| 4 | +2 | 4 | 0 | 2 | |
| 5 | +3 | 4 | 0 | 3 | |
| 6 | +3 | 4 | 0 | 3 | |
| 7 | +3 | 4 | 0 | 3 | |
| 8 | +3 | 4 | 0 | 3 | |
| 9 | +4 | 4 | 1 | 4 | |
| 10 | +4 | 5 | 1 | 4 | |
| 11 | +4 | 5 | 1 | 4 | |
| 12 | +4 | 5 | 1 | 4 | |
| 13 | +5 | 5 | 2 | 5 | |
| 14 | +5 | 5 | 2 | 5 | |
| 15 | +5 | 5 | 2 | 5 | |
| 16 | +5 | 6 | 2 | 5 | |
| 17 | +6 | 6 | 3 | 6 | |
| 18 | +6 | 6 | 3 | 6 | |
| 19 | +6 | 6 | 3 | 6 | |
| 20 | +6 | 6 | 3 | 6 |
Core abilities
You gain a Fighting Style feat of your choice.
As a Bonus Action, regain HP equal to 1d10 + Fighter level. Uses equal to Proficiency Bonus per Long Rest.
You can use mastery properties of three weapons of your choice.
Take one additional action on your turn. Once per Short or Long Rest (twice at level 17).
When you fail an ability check, expend a Second Wind use to add 1d10 to the roll.
You gain a Fighter subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
You can attack twice when you take the Attack action.
When you use Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.
When you fail a saving throw, you can reroll it. Uses increase at levels 13 and 17.
You can attack three times when you take the Attack action.
When you miss with an attack, you have Advantage on your next attack against that target before your next turn ends.
You gain an Epic Boon feat or another feat.
You can attack four times when you take the Attack action.
Specializations
Every subclass currently available for this class, including its complete feature list.
A Champion focuses on raw physical power honed to deadly perfection.
Your attack rolls score a Critical Hit on a roll of 19 or 20.
You have Advantage on Initiative and Strength (Athletics) checks.
You gain another Fighting Style feat of your choice.
Your attack rolls score a Critical Hit on a roll of 18-20.
At the start of your turns, if you have no more than half your HP, regain HP equal to 5 + Constitution modifier.