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Character class

Fighter

Source: SRD 5.1
Hit Die
d10
Primary Ability
Strength or Dexterity
Saving Throws
Strength, Constitution
Subclasses
1

Training & proficiencies

Skills
Choose 2: Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, Survival
Weapons
Simple weapons, Martial weapons
Armor
Light armor, Medium armor, Heavy armor, Shields

Starting equipment

Option A
Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer's Pack, 4 GP
Option B
155 GP

Levels 1–20

Class progression

Level Prof. bonus Features Weapon Mastery Indomitable Uses Second Wind Uses
1 +2 3 0 2
2 +2 3 0 2
3 +2 3 0 2
4 +2 4 0 2
5 +3 4 0 3
6 +3 4 0 3
7 +3 4 0 3
8 +3 4 0 3
9 +4 4 1 4
10 +4 5 1 4
11 +4 5 1 4
12 +4 5 1 4
13 +5 5 2 5
14 +5 5 2 5
15 +5 5 2 5
16 +5 6 2 5
17 +6 6 3 6
18 +6 6 3 6
19 +6 6 3 6
20 +6 6 3 6

Core abilities

Class features

Fighting Style

Level 1

You gain a Fighting Style feat of your choice.

Second Wind

Level 1

As a Bonus Action, regain HP equal to 1d10 + Fighter level. Uses equal to Proficiency Bonus per Long Rest.

Weapon Mastery

Level 1

You can use mastery properties of three weapons of your choice.

Action Surge

Level 2

Take one additional action on your turn. Once per Short or Long Rest (twice at level 17).

Tactical Mind

Level 2

When you fail an ability check, expend a Second Wind use to add 1d10 to the roll.

Fighter Subclass

Level 3

You gain a Fighter subclass of your choice.

Ability Score Improvement

Level 4

You gain the Ability Score Improvement feat or another feat.

Extra Attack

Level 5

You can attack twice when you take the Attack action.

Tactical Shift

Level 5

When you use Second Wind, you can move up to half your Speed without provoking Opportunity Attacks.

Indomitable

Level 9

When you fail a saving throw, you can reroll it. Uses increase at levels 13 and 17.

Extra Attack (2)

Level 11

You can attack three times when you take the Attack action.

Studied Attacks

Level 13

When you miss with an attack, you have Advantage on your next attack against that target before your next turn ends.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat.

Extra Attack (3)

Level 20

You can attack four times when you take the Attack action.

Specializations

All Fighter subclasses

Every subclass currently available for this class, including its complete feature list.

Champion

SRD 5.1

A Champion focuses on raw physical power honed to deadly perfection.

Level 3

Improved Critical

Your attack rolls score a Critical Hit on a roll of 19 or 20.

Level 7

Remarkable Athlete

You have Advantage on Initiative and Strength (Athletics) checks.

Level 10

Additional Fighting Style

You gain another Fighting Style feat of your choice.

Level 15

Superior Critical

Your attack rolls score a Critical Hit on a roll of 18-20.

Level 18

Survivor

At the start of your turns, if you have no more than half your HP, regain HP equal to 5 + Constitution modifier.