Martial Arts
Level 1While unarmed or using Monk weapons, use Dexterity for attacks, roll Martial Arts die for damage, and make bonus Unarmed Strike.
Character class
Levels 1–20
| Level | Prof. bonus | Features | Focus Points | Martial Arts Die | Unarmored Movement |
|---|---|---|---|---|---|
| 1 | +2 | 1 | d6 | 0 | |
| 2 | +2 | 2 | d6 | 10 | |
| 3 | +2 | 3 | d6 | 10 | |
| 4 | +2 | 4 | d6 | 10 | |
| 5 | +3 | 5 | d8 | 10 | |
| 6 | +3 | 6 | d8 | 15 | |
| 7 | +3 | 7 | d8 | 15 | |
| 8 | +3 | 8 | d8 | 15 | |
| 9 | +4 | 9 | d8 | 15 | |
| 10 | +4 | 10 | d8 | 20 | |
| 11 | +4 | 11 | d10 | 20 | |
| 12 | +4 | 12 | d10 | 20 | |
| 13 | +5 | 13 | d10 | 20 | |
| 14 | +5 | 14 | d10 | 25 | |
| 15 | +5 | 15 | d10 | 25 | |
| 16 | +5 | 16 | d10 | 25 | |
| 17 | +6 | 17 | d12 | 25 | |
| 18 | +6 | 18 | d12 | 30 | |
| 19 | +6 | 19 | d12 | 30 | |
| 20 | +6 | 20 | d12 | 30 |
Core abilities
While unarmed or using Monk weapons, use Dexterity for attacks, roll Martial Arts die for damage, and make bonus Unarmed Strike.
While not wearing armor, AC equals 10 + Dexterity modifier + Wisdom modifier.
You have Focus Points equal to your Monk level to fuel special abilities.
Your Speed increases by 10 feet while not wearing armor or a Shield.
When you roll Initiative, regain all Focus Points and heal 1 Martial Arts die + Monk level HP.
Use a Reaction to reduce damage from attacks by 1d10 + Dexterity modifier + Monk level.
You gain a Monk subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
Use a Reaction to reduce falling damage by 5 times your Monk level.
You can attack twice when you take the Attack action.
When you hit with an Unarmed Strike, spend 1 Focus Point to force a Constitution save or be Stunned.
When you make a Dexterity save for half damage, take no damage on success and half on failure.
While not wearing armor, you gain Climb and Swim Speed equal to your Speed, and can stand from Prone for 5 feet.
At the end of your turn, end one Charmed, Frightened, or Poisoned condition on yourself.
You can use Deflect Attacks against any damage type, not just physical.
You gain proficiency in all saving throws and can spend 1 Focus Point to reroll a failed save.
When you roll Initiative and have fewer than 4 Focus Points, you gain Focus Points until you have 4.
At the start of your turn while not Incapacitated, spend 3 Focus Points to gain Resistance to all damage except Force for 1 minute.
You gain an Epic Boon feat or another feat.
Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.
Specializations
Every subclass currently available for this class, including its complete feature list.
Warriors of the Open Hand are masters of unarmed combat.
When you hit with a Flurry of Blows attack, impose one effect: push 15 feet, knock Prone, or prevent Reactions.
As a Bonus Action, regain HP equal to your Martial Arts die + Wisdom modifier. Uses equal to Wisdom modifier per Long Rest.
When you take a Bonus Action other than Step of the Wind, you can also use Step of the Wind as part of that Bonus Action.
When you hit with an Unarmed Strike, spend 4 Focus Points to start vibrations. Within 14 days, use an action to force a Constitution save or reduce to 0 HP.