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Character class

Monk

Source: SRD 5.1
Hit Die
d8
Primary Ability
Dexterity and Wisdom
Saving Throws
Strength, Dexterity
Subclasses
1

Training & proficiencies

Skills
Choose 2: Acrobatics, Athletics, History, Insight, Religion, Stealth
Weapons
Simple weapons, Martial weapons (Light property)
Armor

Starting equipment

Option A
Spear, 5 Daggers, Explorer's Pack, Musical Instrument, 11 GP
Option B
50 GP

Levels 1–20

Class progression

Level Prof. bonus Features Focus Points Martial Arts Die Unarmored Movement
1 +2 1 d6 0
2 +2 2 d6 10
3 +2 3 d6 10
4 +2 4 d6 10
5 +3 5 d8 10
6 +3 6 d8 15
7 +3 7 d8 15
8 +3 8 d8 15
9 +4 9 d8 15
10 +4 10 d8 20
11 +4 11 d10 20
12 +4 12 d10 20
13 +5 13 d10 20
14 +5 14 d10 25
15 +5 15 d10 25
16 +5 16 d10 25
17 +6 17 d12 25
18 +6 18 d12 30
19 +6 19 d12 30
20 +6 20 d12 30

Core abilities

Class features

Martial Arts

Level 1

While unarmed or using Monk weapons, use Dexterity for attacks, roll Martial Arts die for damage, and make bonus Unarmed Strike.

Unarmored Defense

Level 1

While not wearing armor, AC equals 10 + Dexterity modifier + Wisdom modifier.

Monk's Focus

Level 2

You have Focus Points equal to your Monk level to fuel special abilities.

Unarmored Movement

Level 2

Your Speed increases by 10 feet while not wearing armor or a Shield.

Uncanny Metabolism

Level 2

When you roll Initiative, regain all Focus Points and heal 1 Martial Arts die + Monk level HP.

Deflect Attacks

Level 3

Use a Reaction to reduce damage from attacks by 1d10 + Dexterity modifier + Monk level.

Monk Subclass

Level 3

You gain a Monk subclass of your choice.

Ability Score Improvement

Level 4

You gain the Ability Score Improvement feat or another feat.

Slow Fall

Level 4

Use a Reaction to reduce falling damage by 5 times your Monk level.

Extra Attack

Level 5

You can attack twice when you take the Attack action.

Stunning Strike

Level 5

When you hit with an Unarmed Strike, spend 1 Focus Point to force a Constitution save or be Stunned.

Evasion

Level 7

When you make a Dexterity save for half damage, take no damage on success and half on failure.

Acrobatic Movement

Level 9

While not wearing armor, you gain Climb and Swim Speed equal to your Speed, and can stand from Prone for 5 feet.

Self-Restoration

Level 10

At the end of your turn, end one Charmed, Frightened, or Poisoned condition on yourself.

Deflect Energy

Level 13

You can use Deflect Attacks against any damage type, not just physical.

Disciplined Survivor

Level 14

You gain proficiency in all saving throws and can spend 1 Focus Point to reroll a failed save.

Perfect Focus

Level 15

When you roll Initiative and have fewer than 4 Focus Points, you gain Focus Points until you have 4.

Superior Defense

Level 18

At the start of your turn while not Incapacitated, spend 3 Focus Points to gain Resistance to all damage except Force for 1 minute.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat.

Body and Mind

Level 20

Your Dexterity and Wisdom scores increase by 4, to a maximum of 25.

Specializations

All Monk subclasses

Every subclass currently available for this class, including its complete feature list.

Warrior of the Open Hand

SRD 5.1

Warriors of the Open Hand are masters of unarmed combat.

Level 3

Open Hand Technique

When you hit with a Flurry of Blows attack, impose one effect: push 15 feet, knock Prone, or prevent Reactions.

Level 6

Wholeness of Body

As a Bonus Action, regain HP equal to your Martial Arts die + Wisdom modifier. Uses equal to Wisdom modifier per Long Rest.

Level 11

Fleet Step

When you take a Bonus Action other than Step of the Wind, you can also use Step of the Wind as part of that Bonus Action.

Level 17

Quivering Palm

When you hit with an Unarmed Strike, spend 4 Focus Points to start vibrations. Within 14 days, use an action to force a Constitution save or reduce to 0 HP.