Lay on Hands
Level 1You have a pool of HP equal to 5 times your Paladin level to heal creatures or cure diseases/poisons.
Character class
Levels 1–20
| Level | Prof. bonus | Features | Spell Slots | Lay On Hands Pool |
|---|---|---|---|---|
| 1 | +2 | 5 | ||
| 2 | +2 | 2 | 10 | |
| 3 | +2 | 3 | 15 | |
| 4 | +2 | 3 | 20 | |
| 5 | +3 | 4, 2 | 25 | |
| 6 | +3 | 4, 2 | 30 | |
| 7 | +3 | 4, 3 | 35 | |
| 8 | +3 | 4, 3 | 40 | |
| 9 | +4 | 4, 3, 2 | 45 | |
| 10 | +4 | 4, 3, 2 | 50 | |
| 11 | +4 | 4, 3, 3 | 55 | |
| 12 | +4 | 4, 3, 3 | 60 | |
| 13 | +5 | 4, 3, 3, 1 | 65 | |
| 14 | +5 | 4, 3, 3, 1 | 70 | |
| 15 | +5 | 4, 3, 3, 2 | 75 | |
| 16 | +5 | 4, 3, 3, 2 | 80 | |
| 17 | +6 | 4, 3, 3, 3, 1 | 85 | |
| 18 | +6 | 4, 3, 3, 3, 1 | 90 | |
| 19 | +6 | 4, 3, 3, 3, 2 | 95 | |
| 20 | +6 | 4, 3, 3, 3, 2 | 100 |
Core abilities
You have a pool of HP equal to 5 times your Paladin level to heal creatures or cure diseases/poisons.
You can cast Paladin spells using Charisma as your spellcasting ability.
You can use mastery properties of two weapons of your choice.
You gain a Fighting Style feat of your choice.
When you hit with a melee attack, expend a spell slot to deal extra Radiant damage.
You can channel divine energy for Divine Sense and other effects.
You gain a Paladin subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
You can attack twice when you take the Attack action.
You always have Find Steed prepared and can cast it without a spell slot once per Long Rest.
You and allies within 10 feet add your Charisma modifier to saving throws.
You and allies within 10 feet can't be Frightened while you're conscious.
Your weapon attacks deal an extra 1d8 Radiant damage.
When you use Lay on Hands, you can also end one condition on the creature.
Your Aura of Protection and Aura of Courage extend to 30 feet.
You gain an Epic Boon feat or another feat.
When you roll Initiative, regain one use of Channel Divinity and one level 1 spell slot.
Specializations
Every subclass currently available for this class, including its complete feature list.
The Oath of Devotion binds Paladins to the ideals of justice, virtue, and order.
You always have Protection from Evil and Good, Shield of Faith, Aid, and Zone of Truth prepared.
Use Channel Divinity to add Charisma modifier to attack rolls with one weapon for 10 minutes.
You and allies within 10 feet can't be Charmed while you're conscious.
When you or an ally within 30 feet is hit, use a Reaction to halve the damage with your Paladin's Smite.
As a Bonus Action, emanate bright light in 30 feet. Enemies starting their turn in it take 10 Radiant damage.