Favored Enemy
Level 1You always have Hunter's Mark prepared and can cast it twice without a spell slot per Long Rest.
Character class
Levels 1–20
| Level | Prof. bonus | Features | Spell Slots |
|---|---|---|---|
| 1 | +2 | ||
| 2 | +2 | 2 | |
| 3 | +2 | 3 | |
| 4 | +2 | 3 | |
| 5 | +3 | 4, 2 | |
| 6 | +3 | 4, 2 | |
| 7 | +3 | 4, 3 | |
| 8 | +3 | 4, 3 | |
| 9 | +4 | 4, 3, 2 | |
| 10 | +4 | 4, 3, 2 | |
| 11 | +4 | 4, 3, 3 | |
| 12 | +4 | 4, 3, 3 | |
| 13 | +5 | 4, 3, 3, 1 | |
| 14 | +5 | 4, 3, 3, 1 | |
| 15 | +5 | 4, 3, 3, 2 | |
| 16 | +5 | 4, 3, 3, 2 | |
| 17 | +6 | 4, 3, 3, 3, 1 | |
| 18 | +6 | 4, 3, 3, 3, 1 | |
| 19 | +6 | 4, 3, 3, 3, 2 | |
| 20 | +6 | 4, 3, 3, 3, 2 |
Core abilities
You always have Hunter's Mark prepared and can cast it twice without a spell slot per Long Rest.
You can cast Ranger spells using Wisdom as your spellcasting ability.
You can use mastery properties of two weapons of your choice.
Choose Expertise in one skill. Gain additional benefits at levels 6 and 10.
You gain a Fighting Style feat of your choice.
You gain a Ranger subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
You can attack twice when you take the Attack action.
Your Speed increases by 10 feet and you gain Climb and Swim Speed equal to your Speed.
As an action, gain Temporary HP equal to 1d8 + Wisdom modifier. Uses equal to Proficiency Bonus per Long Rest.
As a Bonus Action, become Invisible until the start of your next turn. Uses equal to Proficiency Bonus per Long Rest.
You gain Blindsight with a range of 30 feet.
You gain an Epic Boon feat or another feat.
Once per turn, add Wisdom modifier to attack or damage roll against a creature marked by Hunter's Mark.
Specializations
Every subclass currently available for this class, including its complete feature list.
You stalk prey in the wilds and elsewhere, using your abilities to protect nature.
You always have Speak with Animals prepared. When you hit a creature with Hunter's Mark, learn its vulnerabilities, resistances, and immunities.
Choose Colossus Slayer (extra 1d8 damage to wounded targets), Horde Breaker (attack second creature), or Giant Killer (Reaction attack against Large+ creatures).
Choose Escape the Horde, Multiattack Defense, or Steel Will for defensive benefits.
Choose Multiattack (Volley or Whirlwind Attack) for powerful area attacks.
Choose Evasion, Stand Against the Tide, or Uncanny Dodge for additional defenses.