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Character class

Rogue

Source: SRD 5.1
Hit Die
d8
Primary Ability
Dexterity
Saving Throws
Dexterity, Intelligence
Subclasses
1

Training & proficiencies

Skills
Choose 4: Acrobatics, Athletics, Deception, Insight, Intimidation, Investigation, Perception, Performance, Persuasion, Sleight of Hand, Stealth
Weapons
Simple weapons, Martial weapons (Finesse or Light property)
Armor
Light armor

Starting equipment

Option A
Leather Armor, 2 Daggers, Shortsword, Shortbow, 20 Arrows, Quiver, Thieves' Tools, Burglar's Pack, 8 GP
Option B
100 GP

Levels 1–20

Class progression

Level Prof. bonus Features Sneak Attack
1 +2 1d6
2 +2 1d6
3 +2 2d6
4 +2 2d6
5 +3 3d6
6 +3 3d6
7 +3 4d6
8 +3 4d6
9 +4 5d6
10 +4 5d6
11 +4 6d6
12 +4 6d6
13 +5 7d6
14 +5 7d6
15 +5 8d6
16 +5 8d6
17 +6 9d6
18 +6 9d6
19 +6 10d6
20 +6 10d6

Core abilities

Class features

Expertise

Level 1

You gain Expertise in two skill proficiencies of your choice.

Sneak Attack

Level 1

Once per turn, deal extra damage when you have Advantage or an ally is within 5 feet of the target.

Thieves' Cant

Level 1

You know Thieves' Cant, a secret mix of jargon and code.

Weapon Mastery

Level 1

You can use mastery properties of two weapons of your choice.

Cunning Action

Level 2

You can take Dash, Disengage, or Hide as a Bonus Action.

Rogue Subclass

Level 3

You gain a Rogue subclass of your choice.

Steady Aim

Level 3

As a Bonus Action, give yourself Advantage on your next attack roll if you don't move this turn.

Ability Score Improvement

Level 4

You gain the Ability Score Improvement feat or another feat.

Cunning Strike

Level 5

When you deal Sneak Attack damage, you can forgo some dice to apply special effects.

Uncanny Dodge

Level 5

When an attacker you can see hits you, use a Reaction to halve the damage.

Expertise

Level 6

You gain Expertise in two more skill proficiencies.

Evasion

Level 7

When you make a Dexterity save for half damage, take no damage on success and half on failure.

Reliable Talent

Level 11

When you make an ability check with a skill you're proficient in, treat any d20 roll of 9 or lower as a 10.

Improved Cunning Strike

Level 14

You gain additional Cunning Strike options.

Slippery Mind

Level 15

You gain proficiency in Wisdom saving throws.

Elusive

Level 18

No attack roll has Advantage against you unless you're Incapacitated.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat.

Stroke of Luck

Level 20

If you fail a D20 Test, treat the roll as a 20. Once per Short or Long Rest.

Specializations

All Rogue subclasses

Every subclass currently available for this class, including its complete feature list.

Thief

SRD 5.1

You hone your skills in the larcenous arts.

Level 3

Fast Hands

You can use Cunning Action to make a Dexterity (Sleight of Hand) check, use Thieves' Tools, or take the Utilize action.

Level 3

Second-Story Work

You gain a Climb Speed equal to your Speed and can jump an extra number of feet equal to your Dexterity modifier.

Level 9

Supreme Sneak

You have Advantage on Dexterity (Stealth) checks if you've moved no more than half your Speed on the same turn.

Level 13

Use Magic Device

You can use any magic item, ignoring class, species, and level requirements.

Level 17

Thief's Reflexes

You can take two turns during the first round of any combat.