Eldritch Invocations
Level 1You learn Eldritch Invocations that grant special abilities.
Character class
Levels 1–20
| Level | Prof. bonus | Features | Cantrips | Pact Slots | Slot Level | Invocations Known |
|---|---|---|---|---|---|---|
| 1 | +2 | 2 | 1 | 1 | 1 | |
| 2 | +2 | 2 | 2 | 1 | 3 | |
| 3 | +2 | 2 | 2 | 2 | 3 | |
| 4 | +2 | 3 | 2 | 2 | 3 | |
| 5 | +3 | 3 | 2 | 3 | 5 | |
| 6 | +3 | 3 | 2 | 3 | 5 | |
| 7 | +3 | 3 | 2 | 4 | 6 | |
| 8 | +3 | 3 | 2 | 4 | 6 | |
| 9 | +4 | 3 | 2 | 5 | 7 | |
| 10 | +4 | 4 | 2 | 5 | 7 | |
| 11 | +4 | 4 | 3 | 5 | 7 | |
| 12 | +4 | 4 | 3 | 5 | 8 | |
| 13 | +5 | 4 | 3 | 5 | 8 | |
| 14 | +5 | 4 | 3 | 5 | 8 | |
| 15 | +5 | 4 | 3 | 5 | 9 | |
| 16 | +5 | 4 | 3 | 5 | 9 | |
| 17 | +6 | 4 | 4 | 5 | 9 | |
| 18 | +6 | 4 | 4 | 5 | 10 | |
| 19 | +6 | 4 | 4 | 5 | 10 | |
| 20 | +6 | 4 | 4 | 5 | 10 |
Core abilities
You learn Eldritch Invocations that grant special abilities.
You can cast Warlock spells using Charisma. You have a limited number of spell slots that recharge on Short Rest.
If you have no Pact Magic slots, you can perform a 1-minute ritual to regain half your slots (round up). Once per Long Rest.
You gain a Warlock subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
You always have Contact Other Plane prepared and can cast it without a spell slot to contact your patron.
You gain a level 6 spell you can cast once per Long Rest without a slot. Higher levels at 13, 15, and 17.
You gain an Epic Boon feat or another feat.
When you use Magical Cunning, you regain all Pact Magic slots instead of half.
Specializations
Every subclass currently available for this class, including its complete feature list.
Your patron is a powerful being of the Lower Planes.
When you reduce a hostile creature to 0 HP, gain Temporary HP equal to Charisma modifier + Warlock level.
You always have Burning Hands, Command, Scorching Ray, and Suggestion prepared.
When you make an ability check or save, add 1d10 to the roll. Uses equal to Charisma modifier per Long Rest.
After a Short or Long Rest, choose a damage type to gain Resistance to until you choose another.
When you hit with an attack, send the creature through the Lower Planes for 10d10 Psychic damage. Once per Long Rest.