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Character class

Warlock

Source: SRD 5.1
Hit Die
d8
Primary Ability
Charisma
Saving Throws
Wisdom, Charisma
Subclasses
1

Training & proficiencies

Skills
Choose 2: Arcana, Deception, History, Intimidation, Investigation, Nature, Religion
Weapons
Simple weapons
Armor
Light armor

Starting equipment

Option A
Leather Armor, Sickle, 2 Daggers, Arcane Focus (Orb), Scholar's Pack, 15 GP
Option B
100 GP

Levels 1–20

Class progression

Level Prof. bonus Features Cantrips Pact Slots Slot Level Invocations Known
1 +2 2 1 1 1
2 +2 2 2 1 3
3 +2 2 2 2 3
4 +2 3 2 2 3
5 +3 3 2 3 5
6 +3 3 2 3 5
7 +3 3 2 4 6
8 +3 3 2 4 6
9 +4 3 2 5 7
10 +4 4 2 5 7
11 +4 4 3 5 7
12 +4 4 3 5 8
13 +5 4 3 5 8
14 +5 4 3 5 8
15 +5 4 3 5 9
16 +5 4 3 5 9
17 +6 4 4 5 9
18 +6 4 4 5 10
19 +6 4 4 5 10
20 +6 4 4 5 10

Core abilities

Class features

Eldritch Invocations

Level 1

You learn Eldritch Invocations that grant special abilities.

Pact Magic

Level 1

You can cast Warlock spells using Charisma. You have a limited number of spell slots that recharge on Short Rest.

Magical Cunning

Level 2

If you have no Pact Magic slots, you can perform a 1-minute ritual to regain half your slots (round up). Once per Long Rest.

Warlock Subclass

Level 3

You gain a Warlock subclass of your choice.

Ability Score Improvement

Level 4

You gain the Ability Score Improvement feat or another feat.

Contact Patron

Level 9

You always have Contact Other Plane prepared and can cast it without a spell slot to contact your patron.

Mystic Arcanum

Level 11

You gain a level 6 spell you can cast once per Long Rest without a slot. Higher levels at 13, 15, and 17.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat.

Eldritch Master

Level 20

When you use Magical Cunning, you regain all Pact Magic slots instead of half.

Specializations

All Warlock subclasses

Every subclass currently available for this class, including its complete feature list.

Fiend Patron

SRD 5.1

Your patron is a powerful being of the Lower Planes.

Level 3

Dark One's Blessing

When you reduce a hostile creature to 0 HP, gain Temporary HP equal to Charisma modifier + Warlock level.

Level 3

Fiend Spells

You always have Burning Hands, Command, Scorching Ray, and Suggestion prepared.

Level 6

Dark One's Own Luck

When you make an ability check or save, add 1d10 to the roll. Uses equal to Charisma modifier per Long Rest.

Level 10

Fiendish Resilience

After a Short or Long Rest, choose a damage type to gain Resistance to until you choose another.

Level 14

Hurl Through Hell

When you hit with an attack, send the creature through the Lower Planes for 10d10 Psychic damage. Once per Long Rest.