Arcane Recovery
Level 1Once per day when you finish a Short Rest, recover spell slots with combined level up to half your Wizard level.
Character class
Levels 1–20
| Level | Prof. bonus | Features | Cantrips | Spell Slots |
|---|---|---|---|---|
| 1 | +2 | 3 | 2 | |
| 2 | +2 | 3 | 3 | |
| 3 | +2 | 3 | 4, 2 | |
| 4 | +2 | 4 | 4, 3 | |
| 5 | +3 | 4 | 4, 3, 2 | |
| 6 | +3 | 4 | 4, 3, 3 | |
| 7 | +3 | 4 | 4, 3, 3, 1 | |
| 8 | +3 | 4 | 4, 3, 3, 2 | |
| 9 | +4 | 4 | 4, 3, 3, 3, 1 | |
| 10 | +4 | 5 | 4, 3, 3, 3, 2 | |
| 11 | +4 | 5 | 4, 3, 3, 3, 2, 1 | |
| 12 | +4 | 5 | 4, 3, 3, 3, 2, 1 | |
| 13 | +5 | 5 | 4, 3, 3, 3, 2, 1, 1 | |
| 14 | +5 | 5 | 4, 3, 3, 3, 2, 1, 1 | |
| 15 | +5 | 5 | 4, 3, 3, 3, 2, 1, 1, 1 | |
| 16 | +5 | 5 | 4, 3, 3, 3, 2, 1, 1, 1 | |
| 17 | +6 | 5 | 4, 3, 3, 3, 2, 1, 1, 1, 1 | |
| 18 | +6 | 5 | 4, 3, 3, 3, 3, 1, 1, 1, 1 | |
| 19 | +6 | 5 | 4, 3, 3, 3, 3, 2, 1, 1, 1 | |
| 20 | +6 | 5 | 4, 3, 3, 3, 3, 2, 2, 1, 1 |
Core abilities
Once per day when you finish a Short Rest, recover spell slots with combined level up to half your Wizard level.
You can cast any spell with the Ritual tag as a Ritual if it's in your spellbook.
You can cast Wizard spells using Intelligence as your spellcasting ability. You have a spellbook.
Choose Expertise in Arcana, History, Investigation, Medicine, Nature, or Religion.
You gain a Wizard subclass of your choice.
You gain the Ability Score Improvement feat or another feat.
When you finish a Short Rest, you can change one prepared spell for another in your spellbook.
Choose a level 1 and level 2 spell. You can cast them at their lowest level without expending a slot.
You gain an Epic Boon feat or another feat.
Choose two level 3 spells. You always have them prepared and can cast each once without a slot per Short or Long Rest.
Specializations
Every subclass currently available for this class, including its complete feature list.
You focus on magic that creates powerful elemental effects.
Copying Evocation spells into your spellbook takes half the time and gold.
When a creature succeeds on a save against your cantrip, they take half damage but no other effects.
When you cast an Evocation spell, choose creatures equal to 1 + spell level to automatically succeed on saves and take no damage.
Add your Intelligence modifier to one damage roll of any Evocation spell you cast.
When you cast a level 1-5 spell, deal maximum damage. After the first use per Long Rest, take 2d12 Necrotic damage per spell level.