Back to Classes

Character class

Wizard

Source: SRD 5.1
Hit Die
d6
Primary Ability
Intelligence
Saving Throws
Intelligence, Wisdom
Subclasses
1

Training & proficiencies

Skills
Choose 2: Arcana, History, Insight, Investigation, Medicine, Religion
Weapons
Simple weapons
Armor

Starting equipment

Option A
2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar's Pack, 5 GP
Option B
55 GP

Levels 1–20

Class progression

Level Prof. bonus Features Cantrips Spell Slots
1 +2 3 2
2 +2 3 3
3 +2 3 4, 2
4 +2 4 4, 3
5 +3 4 4, 3, 2
6 +3 4 4, 3, 3
7 +3 4 4, 3, 3, 1
8 +3 4 4, 3, 3, 2
9 +4 4 4, 3, 3, 3, 1
10 +4 5 4, 3, 3, 3, 2
11 +4 5 4, 3, 3, 3, 2, 1
12 +4 5 4, 3, 3, 3, 2, 1
13 +5 5 4, 3, 3, 3, 2, 1, 1
14 +5 5 4, 3, 3, 3, 2, 1, 1
15 +5 5 4, 3, 3, 3, 2, 1, 1, 1
16 +5 5 4, 3, 3, 3, 2, 1, 1, 1
17 +6 5 4, 3, 3, 3, 2, 1, 1, 1, 1
18 +6 5 4, 3, 3, 3, 3, 1, 1, 1, 1
19 +6 5 4, 3, 3, 3, 3, 2, 1, 1, 1
20 +6 5 4, 3, 3, 3, 3, 2, 2, 1, 1

Core abilities

Class features

Arcane Recovery

Level 1

Once per day when you finish a Short Rest, recover spell slots with combined level up to half your Wizard level.

Ritual Adept

Level 1

You can cast any spell with the Ritual tag as a Ritual if it's in your spellbook.

Spellcasting

Level 1

You can cast Wizard spells using Intelligence as your spellcasting ability. You have a spellbook.

Scholar

Level 2

Choose Expertise in Arcana, History, Investigation, Medicine, Nature, or Religion.

Wizard Subclass

Level 3

You gain a Wizard subclass of your choice.

Ability Score Improvement

Level 4

You gain the Ability Score Improvement feat or another feat.

Memorize Spell

Level 5

When you finish a Short Rest, you can change one prepared spell for another in your spellbook.

Spell Mastery

Level 18

Choose a level 1 and level 2 spell. You can cast them at their lowest level without expending a slot.

Epic Boon

Level 19

You gain an Epic Boon feat or another feat.

Signature Spells

Level 20

Choose two level 3 spells. You always have them prepared and can cast each once without a slot per Short or Long Rest.

Specializations

All Wizard subclasses

Every subclass currently available for this class, including its complete feature list.

Evoker

SRD 5.1

You focus on magic that creates powerful elemental effects.

Level 3

Evocation Savant

Copying Evocation spells into your spellbook takes half the time and gold.

Level 3

Potent Cantrip

When a creature succeeds on a save against your cantrip, they take half damage but no other effects.

Level 6

Sculpt Spells

When you cast an Evocation spell, choose creatures equal to 1 + spell level to automatically succeed on saves and take no damage.

Level 10

Empowered Evocation

Add your Intelligence modifier to one damage roll of any Evocation spell you cast.

Level 14

Overchannel

When you cast a level 1-5 spell, deal maximum damage. After the first use per Long Rest, take 2d12 Necrotic damage per spell level.