Harpy

Harpy

Medium Monstrosity • Chaotic Evil

Armor Class
11
Hit Points
38
(7d8 + 7 HD)
Challenge Rating
1
200 XP
Speed
20 ft.
Fly 40 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
10
Passive Investigation
8
Passive Insight
10
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Languages: Common

Actions

Claw

*Melee Attack Roll:* +3, reach 5 ft. 6 (2d4 + 1) Slashing damage.

Luring Song

The harpy sings a magical melody, which lasts until the harpy's Concentration ends on it. *Wisdom Saving Throw*: DC 11, each Humanoid and Giant in a 300-foot Emanation originating from the harpy when the song starts. *Failure:* The target has the condition until the song ends and repeats the save at the end of each of its turns. While , the target has the condition and ignores the Luring Song of other harpies. If the target is more than 5 feet from the harpy, the target moves on its turn toward the harpy by the most direct route, trying to get within 5 feet of the harpy. It doesn't avoid Opportunity Attacks; however, before moving into damaging terrain (such as lava or a pit) and whenever it takes damage from a source other than the harpy, the target repeats the save. *Success:* The target is immune to this harpy's Luring Song for 24 hours.