Hezrou

Hezrou

Large Fiend (Demon) • Chaotic Evil

Armor Class
18
Hit Points
157
(15d10 + 75 HD)
Challenge Rating
8
3,900 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
11
Passive Investigation
7
Passive Insight
11
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Poison
Damage Resistances: Cold, Fire, Lightning
Condition Immunities: Poisoned
Senses: darkvision 120 ft, Passive Perception 11
Languages: Abyssal, telepathy 120 ft

Traits

Demonic Restoration

If the hezrou dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The hezrou has Advantage on saving throws against spells and other magical effects.

Stench

*Constitution Saving Throw*: DC 16, any creature that starts its turn in a 10-foot Emanation originating from the hezrou. *Failure:* The target has the condition until the start of its next turn.

Actions

Multiattack

The hezrou makes three Rend attacks.

Rend

*Melee Attack Roll:* +7, reach 5 ft. 6 (1d4 + 4) Slashing damage plus 9 (2d8) Poison damage.