Hydra

Hydra

Huge Monstrosity • Unaligned

Armor Class
15
Hit Points
184
(16d12 + 80 HD)
Challenge Rating
8
3,900 XP
Speed
40 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
16
Passive Investigation
6
Passive Insight
10
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Condition Immunities: Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
Senses: darkvision 60 ft, Passive Perception 16

Traits

Hold Breath

The hydra can hold its breath for 1 hour.

Multiple Heads

The hydra has five heads. Whenever the hydra takes 25 damage or more on a single turn, one of its heads dies. The hydra dies if all its heads are dead. At the end of each of its turns when it has at least one living head, the hydra grows two heads for each of its heads that died since its last turn, unless it has taken Fire damage since its last turn. The hydra regains 20 Hit Points when it grows new heads.

Reactive Heads

For each head the hydra has beyond one, it gets an extra Reaction that can be used only for Opportunity Attacks.

Actions

Multiattack

The hydra makes as many Bite attacks as it has heads.

Bite

*Melee Attack Roll:* +8, reach 10 ft. 10 (1d10 + 5) Piercing damage.