Ice Devil

Ice Devil

Large Fiend (Devil) • Lawful Evil

Armor Class
18
Hit Points
228
(24d10 + 96 HD)
Challenge Rating
14
11,500 XP
Speed
40 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
17
Passive Investigation
14
Passive Insight
17
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Cold, Fire, Poison
Condition Immunities: Poisoned
Senses: blindsight 120 ft, Passive Perception 17
Languages: Infernal, telepathy 120 ft

Traits

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three Ice Spear attacks. It can replace one attack with a Tail attack.

Ice Spear

*Melee or Ranged Attack Roll:* +10, reach 5 ft. or range 30/120 ft. 14 (2d8 + 5) Piercing damage plus 10 (3d6) Cold damage. Until the end of its next turn, the target can't take a Bonus Action or Reaction, its Speed decreases by 10 feet, and it can move or take one action on its turn, not both. HitomThe spear magically returns to the devil's hand immediately after a ranged attack.

Tail

*Melee Attack Roll:* +10, reach 10 ft. 15 (3d6 + 5) Bludgeoning damage plus 18 (4d8) Cold damage.

Ice Wall

The devil casts *Wall of Ice* (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

- **At Will:**