Imp

Imp

Small Fiend (Devil) • Lawful Evil

Armor Class
13
Hit Points
21
(6d4 + 6 HD)
Challenge Rating
1
200 XP
Speed
20 ft.
Fly 40 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
11
Passive Investigation
10
Passive Insight
13
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Fire, Poison
Damage Resistances: Cold
Condition Immunities: Poisoned
Senses: darkvision 120 ft. (unimpeded by magical darkness), Passive Perception 11
Languages: Common, Infernal

Traits

Magic Resistance

The imp has Advantage on saving throws against spells and other magical effects.

Actions

Sting

*Melee Attack Roll:* +5, reach 5 ft. 6 (1d6 + 3) Piercing damage plus 7 (2d6) Poison damage.

Shape-Shift

The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Invisibility

The imp casts *Invisibility* on itself, requiring no spell components and using Charisma as the spellcasting ability.

- **At Will:** *Invisibility*