Invisible Stalker

Invisible Stalker

Large Elemental • Neutral

Armor Class
14
Hit Points
97
(13d10 + 26 HD)
Challenge Rating
6
2,300 XP
Speed
50 ft.
Fly 50 ft.

Ability Scores

Click any value to roll 🎲

Saving Throws

Skills

● proficient  •  β—† expertise
Passive Perception
18
Passive Investigation
10
Passive Insight
12
πŸ’ͺ Strength
πŸƒ Dexterity
🧠 Intelligence
πŸ‘οΈ Wisdom
✨ Charisma
Damage Immunities: Poison
Damage Resistances: Bludgeoning, Piercing, Slashing
Condition Immunities: Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: darkvision 60 ft, Passive Perception 18
Languages: Common, Primordial (Auran)

Traits

Air Form

The stalker can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.

Invisibility

The stalker has the condition.

Actions

Multiattack

The stalker makes three Wind Swipe attacks. It can replace one attack with a use of Vortex.

Wind Swipe

*Melee Attack Roll:* +7, reach 5 ft. 11 (2d6 + 4) Force damage.

Vortex

*Constitution Saving Throw*: DC 14, one Large or smaller creature in the stalker's space. *Failure:* 7 (1d8 + 3) Thunder damage, and the target has the condition (escape DC 13). Until the grapple ends, the target can't cast spells with a Verbal component and takes 7 (2d6) Thunder damage at the start of each of the stalker's turns.