Kraken

Kraken

Gargantuan Monstrosity (Titan) • Chaotic Evil

Armor Class
18
Hit Points
481
(26d20 + 208 HD)
Challenge Rating
23
50,000 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
21
Passive Investigation
16
Passive Insight
14
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Cold, Lightning
Condition Immunities: Frightened, Grappled, Paralyzed, Restrained
Senses: truesight 120 ft, Passive Perception 21
Languages: Understands Abyssal, Celestial, Infernal, And Primordial but can't speak, telepathy 120 ft

Traits

Amphibious

The kraken can breathe air and water.

Legendary Resistance

If the kraken fails a saving throw, it can choose to succeed instead.

Siege Monster

The kraken deals double damage to objects and structures.

Actions

Multiattack

The kraken makes two Tentacle attacks and uses Fling, Lightning Strike, or Swallow.

Tentacle

*Melee Attack Roll:* +17, reach 30 ft. 24 (4d6 + 10) Bludgeoning damage. The target has the condition (escape DC 20) from one of ten tentacles, and it has the condition until the grapple ends.

Fling

The kraken throws a Large or smaller creature by it to a space it can see within 60 feet of itself that isn't in the air. *Dexterity Saving Throw*: DC 25, the creature thrown and each creature in the destination space. *Failure:* 18 (4d8) Bludgeoning damage, and the target has the condition. *Success:* Half damage only.

Lightning Strike

*Dexterity Saving Throw*: DC 23, one creature the kraken can see within 120 feet. *Failure:* 33 (6d10) Lightning damage. *Success:* Half damage.

Swallow

*Dexterity Saving Throw*: DC 25, one creature by the kraken (it can have up to four creatures swallowed at a time). *Failure:* 23 (3d8 + 10) Piercing damage. If the target is Large or smaller, it is swallowed and no longer . A swallowed creature has the condition, has Cover|XPHB|Total Cover against attacks and other effects outside the kraken, and takes 24 (7d6) Acid damage at the start of each of its turns.
If the kraken takes 50 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 25 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 10 feet of the kraken with the condition. If the kraken dies, any swallowed creature no longer has the condition and can escape from the corpse using 15 feet of movement, exiting .

Legendary Actions

Storm Bolt

The kraken uses Lightning Strike.

Toxic Ink

*Constitution Saving Throw*: DC 23, each creature in a 15-foot Emanation originating from the kraken while it is underwater. *Failure:* The target has the and conditions until the end of the kraken's next turn. The kraken then moves up to its Speed. *Failure or Success*: The kraken can't take this action again until the start of its next turn.