Lich

Lich

Medium Undead (Wizard) • Neutral Evil

Armor Class
20
Hit Points
315
(42d8 + 126 HD)
Challenge Rating
21
33,000 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
19
Passive Investigation
15
Passive Insight
19
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Necrotic, Poison
Damage Resistances: Cold, Lightning
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: truesight 120 ft, Passive Perception 19
Languages: All

Traits

Legendary Resistance

If the lich fails a saving throw, it can choose to succeed instead.

Spirit Jar

If destroyed, the lich reforms in 1d10 days if it has a spirit jar, reviving with all its Hit Points. The new body appears in an unoccupied space within the lich's lair.

Actions

Multiattack

The lich makes three attacks, using Eldritch Burst or Paralyzing Touch in any combination.

Eldritch Burst

*Melee or Ranged Attack Roll:* +12, reach 5 ft. or range 120 ft. 31 (4d12 + 5) Force damage.

Paralyzing Touch

*Melee Attack Roll:* +12, reach 5 ft. 15 (3d6 + 5) Cold damage, and the target has the condition until the start of the lich's next turn.

Spellcasting

The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 20):

- **At Will:** *Detect Magic*, *Detect Thoughts*, *Dispel Magic*, *Fireball*, *Invisibility*, *Lightning Bolt*, *Mage Hand*, *Prestidigitation*
- **2e/Day Each:** *Animate Dead*, *Dimension Door*, *Plane Shift*
- **1e/Day Each:** *Chain Lightning*, *Finger of Death*, *Power Word Kill*, *Scrying*

Legendary Actions

Deathly Teleport

The lich teleports up to 60 feet to an unoccupied space it can see, and each creature within 10 feet of the space it left takes 11 (2d10) Necrotic damage.

Disrupt Life

*Constitution Saving Throw*: DC 20, each creature that isn't an Undead in a 20-foot Emanation originating from the lich. *Failure:* 31 (9d6) Necrotic damage. *Success:* Half damage. *Failure or Success*: The lich can't take this action again until the start of its next turn.

Frightening Gaze

The lich casts *Fear*, using the same spellcasting ability as Spellcasting. The lich can't take this action again until the start of its next turn.

Reactions

Protective Magic

The lich casts *Counterspell* or *Shield* in response to the spell's trigger, using the same spellcasting ability as Spellcasting.