Marilith

Marilith

Large Fiend (Demon) • Chaotic Evil

Armor Class
16
Hit Points
220
(21d10 + 105 HD)
Challenge Rating
16
15,000 XP
Speed
40 ft.

Ability Scores

Click any value to roll 🎲

Saving Throws

Skills

● proficient  •  β—† expertise
Passive Perception
18
Passive Investigation
14
Passive Insight
13
πŸ’ͺ Strength
πŸƒ Dexterity
🧠 Intelligence
πŸ‘οΈ Wisdom
✨ Charisma
Damage Immunities: Poison
Damage Resistances: Cold, Fire, Lightning
Condition Immunities: Poisoned
Senses: truesight 120 ft, Passive Perception 18
Languages: Abyssal, telepathy 120 ft

Traits

Demonic Restoration

If the marilith dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Magic Resistance

The marilith has Advantage on saving throws against spells and other magical effects.

Reactive

The marilith can take one Reaction on every turn of combat.

Actions

Multiattack

The marilith makes six Pact Blade attacks and uses Constrict.

Pact Blade

*Melee Attack Roll:* +10, reach 5 ft. 10 (1d10 + 5) Slashing damage plus 7 (2d6) Necrotic damage.

Constrict

*Strength Saving Throw*: DC 17, one Medium or smaller creature the marilith can see within 5 feet. *Failure:* 15 (2d10 + 4) Bludgeoning damage. The target has the condition (escape DC 14), and it has the condition until the grapple ends.