Merrow

Merrow

Large Monstrosity • Chaotic Evil

Armor Class
13
Hit Points
45
(6d10 + 12 HD)
Challenge Rating
2
450 XP
Speed
10 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
10
Passive Investigation
9
Passive Insight
10
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Senses: darkvision 60 ft, Passive Perception 10
Languages: Abyssal, Primordial (Aquan)

Traits

Amphibious

The merrow can breathe air and water.

Actions

Multiattack

The merrow makes two attacks, using Bite, Claw, or Harpoon in any combination.

Bite

*Melee Attack Roll:* +6, reach 5 ft. 6 (1d4 + 4) Piercing damage, and the target has the condition until the end of the merrow's next turn.

Claw

*Melee Attack Roll:* +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.

Harpoon

*Melee or Ranged Attack Roll:* +6, reach 5 ft. or range 20/60 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, the merrow pulls the target up to 15 feet straight toward itself.