Mummy Lord

Mummy Lord

Small Undead • Lawful Evil

Armor Class
17
Hit Points
187
(25d8 + 75 HD)
Challenge Rating
15
13,000 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
19
Passive Investigation
10
Passive Insight
14
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses: truesight 60 ft, Passive Perception 19
Languages: Common plus three other languages

Traits

Legendary Resistance

If the mummy fails a saving throw, it can choose to succeed instead.

Magic Resistance

The mummy has Advantage on saving throws against spells and other magical effects.

Undead Restoration

If destroyed, the mummy gains a new body in 24 hours if its heart is intact, reviving with all its Hit Points. The new body appears in an unoccupied space within the mummy's lair. The heart is a Tiny object that has AC 17, HP 10, and Immunity to all damage except Fire.

Actions

Multiattack

The mummy makes one Rotting Fist or Channel Negative Energy attack, and it uses Dreadful Glare.

Rotting Fist

*Melee Attack Roll:* +9, reach 5 ft. 15 (2d10 + 4) Bludgeoning damage plus 10 (3d6) Necrotic damage. If the target is a creature, it is cursed. While cursed, the target can't regain Hit Points, it gains no benefit from finishing a Long Rest, and its Hit Point maximum decreases by 10 (3d6) every 24 hours that elapse. A creature dies and turns to dust if reduced to 0 Hit Points by this attack.

Channel Negative Energy

*Ranged Attack Roll:* +9, range 60 ft. 25 (6d6 + 4) Necrotic damage.

Dreadful Glare

*Wisdom Saving Throw*: DC 17, one creature the mummy can see within 60 feet. *Failure:* 25 (6d6 + 4) Psychic damage, and the target has the condition until the end of the mummy's next turn.

Spellcasting

The mummy casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 17, +9 to hit with spell attacks):

- **At Will:** *Dispel Magic*, *Thaumaturgy*
- **1e/Day Each:** *Animate Dead*, *Harm*, *Insect Plague*

Legendary Actions

Glare

The mummy uses Dreadful Glare. The mummy can't take this action again until the start of its next turn.

Necrotic Strike

The mummy makes one Rotting Fist or Channel Negative Energy attack.

Dread Command

The mummy casts *Command* (level 2 version), using the same spellcasting ability as Spellcasting. The mummy can't take this action again until the start of its next turn.