Oni

Oni

Large Fiend • Lawful Evil

Armor Class
17
Hit Points
119
(14d10 + 42 HD)
Challenge Rating
7
2,900 XP
Speed
30 ft.
Fly 30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
14
Passive Investigation
12
Passive Insight
11
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Resistances: Cold
Senses: darkvision 60 ft, Passive Perception 14
Languages: Common, Giant

Traits

Regeneration

The oni regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point.

Actions

Multiattack

The oni makes two Claw or Nightmare Ray attacks. It can replace one attack with a use of Spellcasting.

Claw

*Melee Attack Roll:* +7, reach 10 ft. 10 (1d12 + 4) Slashing damage plus 9 (2d8) Necrotic damage.

Nightmare Ray

*Ranged Attack Roll:* +5, range 60 ft. 9 (2d6 + 2) Psychic damage, and the target has the condition until the start of the oni's next turn.

Shape-Shift

The oni shape-shifts into a Small or Medium Humanoid or a Large Giant, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.

Spellcasting

The oni casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 13):

- **At Will:**
- **1e/Day Each:** *Charm Person*, *Darkness*, *Gaseous Form*, *Sleep*