Otyugh

Otyugh

Large Aberration • Neutral

Armor Class
14
Hit Points
104
(11d10 + 44 HD)
Challenge Rating
5
1,800 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
11
Passive Investigation
8
Passive Insight
11
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Senses: darkvision 120 ft, Passive Perception 11
Languages: Otyugh, telepathy 120 ft. (doesn't allow the receiving creature to respond telepathically)

Actions

Multiattack

The otyugh makes one Bite attack and two Tentacle attacks.

Bite

*Melee Attack Roll:* +6, reach 5 ft. 12 (2d8 + 3) Piercing damage, and the target has the condition. Whenever the target finishes a Long Rest, it is subjected to the following effect. *Constitution Saving Throw*: DC 15. *Failure:* The target's Hit Point maximum decreases by 5 (1d10) and doesn't return to normal until the condition ends on the target. *Success:* The condition ends.

Tentacle

*Melee Attack Roll:* +6, reach 10 ft. 12 (2d8 + 3) Piercing damage. If the target is a Medium or smaller creature, it has the condition (escape DC 13) from one of two tentacles.

Tentacle Slam

*Constitution Saving Throw*: DC 14, each creature by the otyugh. *Failure:* 16 (3d8 + 3) Bludgeoning damage, and the target has the condition until the start of the otyugh's next turn. *Success:* Half damage only.