Pit Fiend

Pit Fiend

Large Fiend (Devil) • Lawful Evil

Armor Class
21
Hit Points
337
(27d10 + 189 HD)
Challenge Rating
20
25,000 XP
Speed
30 ft.
Fly 60 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
20
Passive Investigation
16
Passive Insight
14
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Fire, Poison
Damage Resistances: Cold
Condition Immunities: Poisoned
Senses: truesight 120 ft, Passive Perception 20
Languages: Infernal, telepathy 120 ft

Traits

Diabolical Restoration

If the pit fiend dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Fear Aura

The pit fiend emanates an aura in a 20-foot Emanation while it doesn't have the condition. *Wisdom Saving Throw*: DC 21, any enemy that starts its turn in the aura. *Failure:* The target has the condition until the start of its next turn. *Success:* The target is immune to this pit fiend's aura for 24 hours.

Legendary Resistance

If the pit fiend fails a saving throw, it can choose to succeed instead.

Magic Resistance

The pit fiend has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The pit fiend makes one Bite attack, two Devilish Claw attacks, and one Fiery Mace attack.

Bite

*Melee Attack Roll:* +14, reach 10 ft. 18 (3d6 + 8) Piercing damage. If the target is a creature, it must make the following saving throw. *Constitution Saving Throw*: DC 21. *Failure:* The target has the condition. While , the target can't regain Hit Points and takes 21 (6d6) Poison damage at the start of each of its turns, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Devilish Claw

*Melee Attack Roll:* +14, reach 10 ft. 26 (4d8 + 8) Necrotic damage.

Fiery Mace

*Melee Attack Roll:* +14, reach 10 ft. 22 (4d6 + 8) Force damage plus 21 (6d6) Fire damage.

Hellfire Spellcasting

The pit fiend casts *Fireball* (level 5 version) twice, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21). It can replace one *Fireball* with *Hold Monster* (level 7 version) or *Wall of Fire*.

- **At Will:**