Planetar

Planetar

Large Celestial (Angel) • Lawful Good

Armor Class
19
Hit Points
262
(21d10 + 147 HD)
Challenge Rating
16
15,000 XP
Speed
40 ft.
Fly 120 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
21
Passive Investigation
14
Passive Insight
16
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Resistances: Radiant
Condition Immunities: Charmed, Exhaustion, Frightened
Senses: truesight 120 ft, Passive Perception 21
Languages: All, telepathy 120 ft

Traits

Divine Awareness

The planetar knows if it hears a lie.

Exalted Restoration

If the planetar dies outside Mount Celestia, its body disappears, and it gains a new body instantly, reviving with all its Hit Points somewhere in Mount Celestia.

Magic Resistance

The planetar has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The planetar makes three Radiant Sword attacks or uses Holy Burst twice.

Radiant Sword

*Melee Attack Roll:* +12, reach 10 ft. 14 (2d6 + 7) Slashing damage plus 18 (4d8) Radiant damage.

Holy Burst

*Dexterity Saving Throw*: DC 20, each enemy in a 20-foot-radius Sphere [Area of Effect]|XPHB|Sphere centered on a point the planetar can see within 120 feet. *Failure:* 24 (7d6) Radiant damage. *Success:* Half damage.

Spellcasting

The planetar casts one of the following spells, requiring no Material components and using Charisma as spellcasting ability (spell save DC 20):

- **At Will:** *Detect Evil and Good*
- **1e/Day Each:** *Commune*, *Control Weather*, *Dispel Evil and Good*, *Raise Dead*