Quasit

Quasit

Small Fiend (Demon) • Chaotic Evil

Armor Class
13
Hit Points
25
(10d4 HD)
Challenge Rating
1
200 XP
Speed
40 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
10
Passive Investigation
8
Passive Insight
10
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Poison
Damage Resistances: Cold, Fire, Lightning
Condition Immunities: Poisoned
Senses: darkvision 120 ft, Passive Perception 10
Languages: Abyssal, Common

Traits

Magic Resistance

The quasit has Advantage on saving throws against spells and other magical effects.

Actions

Rend

*Melee Attack Roll:* +5, reach 5 ft. 5 (1d4 + 3) Slashing damage, and the target has the condition until the start of the quasit's next turn.

Scare

*Wisdom Saving Throw*: DC 10, one creature within 20 feet. *Failure:* The target has the condition. At the end of each of its turns, the target repeats the save, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Shape-Shift

The quasit shape-shifts to resemble a bat (Speed 10 ft., Fly 40 ft.), a centipede (40 ft., Climb 40 ft.), or a toad (40 ft., Swim 40 ft.), or it returns to its true form. Its game statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn't transformed.

Invisibility

The quasit casts *Invisibility* on itself, requiring no spell components and using Charisma as the spellcasting ability.

- **At Will:** *Invisibility*