Ancient Copper Dragon

Ancient Copper Dragon

Gargantuan Dragon (Metallic) • Chaotic Good

Armor Class
21
Hit Points
367
(21d20 + 147 HD)
Challenge Rating
21
33,000 XP
Speed
40 ft.
Fly 80 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
27
Passive Investigation
15
Passive Insight
13
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Acid
Senses: blindsight 60 ft., darkvision 120 ft, Passive Perception 27
Languages: Common, Draconic

Traits

Legendary Resistance

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Slowing Breath or (B) Spellcasting to cast *Mind Spike* (level 5 version).

Rend

*Melee Attack Roll:* +15, reach 15 ft. 19 (2d10 + 8) Slashing damage plus 9 (2d8) Acid damage.

Acid Breath

*Dexterity Saving Throw*: DC 22, each creature in an 90-foot-long, 10-foot-wide Line. *Failure:* 63 (14d8) Acid damage. *Success:* Half damage.

Slowing Breath

*Constitution Saving Throw*: DC 22, each creature in a 90-foot Cone. *Failure:* The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 21):

- **At Will:** *Detect Magic*, *Mind Spike*, *Minor Illusion*, *Shapechange*
- **1e/Day Each:** *Greater Restoration*, *Major Image*, *Project Image*

Legendary Actions

Giggling Magic

*Charisma Saving Throw*: DC 21, one creature the dragon can see within 120 feet. *Failure:* 31 (9d6) Psychic damage. Until the end of its next turn, the target rolls 1d8 whenever it makes an ability check or attack roll and subtracts the number rolled from the D20 Test. *Failure or Success*: The dragon can't take this action again until the start of its next turn.

Mind Jolt

The dragon uses Spellcasting to cast *Mind Spike* (level 5 version). The dragon can't take this action again until the start of its next turn.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.