Shambling Mound

Shambling Mound

Large Plant • Unaligned

Armor Class
15
Hit Points
110
(13d10 + 39 HD)
Challenge Rating
5
1,800 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
10
Passive Investigation
7
Passive Insight
10
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Lightning
Damage Resistances: Cold, Fire
Condition Immunities: Deafened, Exhaustion
Senses: blindsight 60 ft, Passive Perception 10

Traits

Lightning Absorption

Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.

Actions

Multiattack

The shambling mound makes three Charged Tendril attacks. It can replace one attack with a use of Engulf.

Charged Tendril

*Melee Attack Roll:* +7, reach 10 ft. 7 (1d6 + 4) Bludgeoning damage plus 5 (2d4) Lightning damage. If the target is a Medium or smaller creature, the shambling mound pulls the target 5 feet straight toward itself.

Engulf

*Strength Saving Throw*: DC 15, one Medium or smaller creature within 5 feet. *Failure:* The target is pulled into the shambling mound's space and has the condition (escape DC 14). Until the grapple ends, the target has the and conditions, and it takes 10 (3d6) Lightning damage at the start of each of its turns. When the shambling mound moves, the target moves with it, costing it no extra movement. The shambling mound can have only one creature by this action at a time.