Spirit Naga

Spirit Naga

Large Fiend • Chaotic Evil

Armor Class
17
Hit Points
135
(18d10 + 36 HD)
Challenge Rating
8
3,900 XP
Speed
40 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
12
Passive Investigation
13
Passive Insight
12
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Poison
Condition Immunities: Charmed, Poisoned
Senses: darkvision 60 ft, Passive Perception 12
Languages: Abyssal, Common

Traits

Fiendish Restoration

If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a *Wish* spell can prevent this trait from functioning.

Actions

Multiattack

The naga makes three attacks, using Bite or Necrotic Ray in any combination.

Bite

*Melee Attack Roll:* +7, reach 10 ft. 7 (1d6 + 4) Piercing damage plus 14 (4d6) Poison damage.

Necrotic Ray

*Ranged Attack Roll:* +6, range 60 ft. 21 (6d6) Necrotic damage.

Spellcasting

The naga casts one of the following spells, requiring no Somatic or Material components and using Intelligence as the spellcasting ability (spell save DC 14):

- **At Will:** *Detect Magic*, *Mage Hand*, *Minor Illusion*, *Water Breathing*
- **2e/Day Each:** *Detect Thoughts*, *Dimension Door*, *Hold Person*, *Lightning Bolt*