Tough
Small Humanoid • Neutral
Armor Class
12
Hit Points
32
(5d8 + 10 HD)
Challenge Rating
1/2
100 XP
Speed
30 ft.
Ability Scores
Click any value to roll π²Saving Throws
Skills
β proficient • β expertisePassive Perception
10
Passive Investigation
10
Passive Insight
10
πͺ Strength
π Dexterity
π§ Intelligence
ποΈ Wisdom
β¨ Charisma
Languages:
Common
Traits
Pack Tactics
The tough has Advantage on an attack roll against a creature if at least one of the tough's allies is within 5 feet of the creature and the ally doesn't have the condition.
Actions
Mace
*Melee Attack Roll:* +4, reach 5 ft. 5 (1d6 + 2) Bludgeoning damage.
Heavy Crossbow
*Ranged Attack Roll:* +3, range 100/400 ft. 6 (1d10 + 1) Piercing damage.