Treant

Treant

Huge Plant • Chaotic Good

Armor Class
16
Hit Points
138
(12d12 + 60 HD)
Challenge Rating
9
5,000 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
13
Passive Investigation
11
Passive Insight
13
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Resistances: Bludgeoning, Piercing
Languages: Common, Druidic, Elvish, Sylvan

Traits

Siege Monster

The treant deals double damage to objects and structures.

Actions

Multiattack

The treant makes two Slam attacks.

Slam

*Melee Attack Roll:* +10, reach 5 ft. 16 (3d6 + 6) Bludgeoning damage.

Hail of Bark

*Ranged Attack Roll:* +10, range 180 ft. 28 (4d10 + 6) Piercing damage.

Animate Trees

The treant magically animates up to two trees it can see within 60 feet of itself. Each tree uses the Treant stat block, except it has Intelligence and Charisma scores of 1, it can't speak, and it lacks this action. The tree takes its turn immediately after the treant on the same Initiative count, and it obeys the treant. A tree remains animate for 1 day or until it dies, the treant dies, or it is more than 120 feet from the treant. The tree then takes root if possible.