Troll Limb

Troll Limb

Small Giant • Chaotic Evil

Armor Class
13
Hit Points
14
(4d6 HD)
Challenge Rating
1/2
100 XP
Speed
20 ft.

Ability Scores

Click any value to roll 🎲

Saving Throws

Skills

● proficient  •  β—† expertise
Passive Perception
9
Passive Investigation
5
Passive Insight
9
πŸ’ͺ Strength
πŸƒ Dexterity
🧠 Intelligence
πŸ‘οΈ Wisdom
✨ Charisma
Senses: darkvision 60 ft, Passive Perception 9

Traits

Regeneration

The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.

Troll Spawn

The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend

*Melee Attack Roll:* +6, reach 5 ft. 9 (2d4 + 4) Slashing damage.