Unicorn

Unicorn

Large Celestial • Lawful Good

Armor Class
12
Hit Points
97
(13d10 + 26 HD)
Challenge Rating
5
1,800 XP
Speed
50 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
13
Passive Investigation
10
Passive Insight
13
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Poison
Condition Immunities: Charmed, Paralyzed, Poisoned
Senses: darkvision 60 ft, Passive Perception 13
Languages: Celestial, Elvish, Sylvan, telepathy 120 ft

Traits

Legendary Resistance

If the unicorn fails a saving throw, it can choose to succeed instead.

Magic Resistance

The unicorn has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The unicorn makes one Hooves attack and one Radiant Horn attack.

Hooves

*Melee Attack Roll:* +7, reach 5 ft. 11 (2d6 + 4) Bludgeoning damage.

Radiant Horn

*Melee Attack Roll:* +7, reach 5 ft. 9 (1d10 + 4) Radiant damage.

Spellcasting

The unicorn casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 14):

- **At Will:** *Detect Evil and Good*, *Druidcraft*
- **1e/Day Each:** *Calm Emotions*, *Dispel Evil and Good*, *Entangle*, *Pass without Trace*, *Word of Recall*

Legendary Actions

Charging Horn

The unicorn moves up to half its Speed without provoking Opportunity Attacks, and it makes one Radiant Horn attack.

Shimmering Shield

The unicorn targets itself or one creature it can see within 60 feet of itself. The target gains 10 (3d6) Temporary Hit Points, and its AC increases by 2 until the end of the unicorn's next turn. The unicorn can't take this action again until the start of its next turn.