Water Elemental
Large Elemental • Neutral
Ability Scores
Click any value to roll ๐ฒSaving Throws
Skills
โ proficient • โ expertiseTraits
Freeze
If the elemental takes Cold damage, its Speed decreases by 20 feet until the end of its next turn.
Water Form
The elemental can enter an enemy's space and stop there. It can move through a space as narrow as 1 inch without expending extra movement to do so.
Actions
Multiattack
The elemental makes two Slam attacks.
Slam
*Melee Attack Roll:* +7, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the condition.
Whelm
*Strength Saving Throw*: DC 15, each creature in the elemental's space. *Failure:* 22 (4d8 + 4) Bludgeoning damage. If the target is a Large or smaller creature, it has the condition (escape DC 14). Until the grapple ends, the target has the condition, is suffocating unless it can breathe water, and takes 9 (2d8) Bludgeoning damage at the start of each of the elemental's turns. The elemental can grapple one Large creature or up to two Medium or smaller creatures at a time with Whelm. As an action, a creature within 5 feet of the elemental can pull a creature out of it by succeeding on a DC 14 Strength (Athletics) check. *Success:* Half damage only.