Werebear

Werebear

Small Monstrosity • Neutral Good

Armor Class
15
Hit Points
135
(18d8 + 54 HD)
Challenge Rating
5
1,800 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
17
Passive Investigation
10
Passive Insight
11
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Senses: darkvision 60 ft, Passive Perception 17
Languages: Common (can't speak in bear form)

Actions

Multiattack

The werebear makes two attacks, using Handaxe or Rend in any combination. It can replace one attack with a Bite attack.

Bite (Bear or Hybrid Form Only)

*Melee Attack Roll:* +7, reach 5 ft. 17 (2d12 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. *Constitution Saving Throw*: DC 14. *Failure:* The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM's control and has 10 Hit Points. *Success:* The target is immune to this werebear's curse for 24 hours.

Handaxe (Humanoid or Hybrid Form Only)

*Melee or Ranged Attack Roll:* +7, reach 5 ft or range 20/60 ft. 14 (3d6 + 4) Slashing damage.

Rend (Bear or Hybrid Form Only)

*Melee Attack Roll:* +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.