Werewolf

Werewolf

Small Monstrosity • Chaotic Evil

Armor Class
15
Hit Points
71
(11d8 + 22 HD)
Challenge Rating
3
700 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
14
Passive Investigation
10
Passive Insight
10
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Senses: darkvision 60 ft, Passive Perception 14
Languages: Common (can't speak in wolf form)

Traits

Pack Tactics

The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally doesn't have the condition.

Actions

Multiattack

The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Wolf or Hybrid Form Only)

*Melee Attack Roll:* +5, reach 5 ft. 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. *Constitution Saving Throw*: DC 12. *Failure:* The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM's control and has 10 Hit Points. *Success:* The target is immune to this werewolf's curse for 24 hours.

Scratch

*Melee Attack Roll:* +5, reach 5 ft. 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only)

*Ranged Attack Roll:* +4, range 150/600 ft. 11 (2d8 + 2) Piercing damage.