Wraith

Wraith

Small Undead • Neutral Evil

Armor Class
13
Hit Points
67
(9d8 + 27 HD)
Challenge Rating
5
1,800 XP
Speed
5 ft.
Fly 60 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
12
Passive Investigation
11
Passive Insight
12
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Necrotic, Poison
Damage Resistances: Acid, Bludgeoning, Cold, Fire, Piercing, Slashing
Condition Immunities: Charmed, Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: darkvision 60 ft, Passive Perception 12
Languages: Common plus two other languages

Traits

Incorporeal Movement

The wraith can move through other creatures and objects as if they were Difficult Terrain. It takes 5 (1d10) Force damage if it ends its turn inside an object.

Sunlight Sensitivity

While in sunlight, the wraith has Disadvantage on ability checks and attack rolls.

Actions

Life Drain

*Melee Attack Roll:* +6, reach 5 ft. 21 (4d8 + 3) Necrotic damage. If the target is a creature, its Hit Point maximum decreases by an amount equal to the damage taken.

Create Specter

The wraith targets a Humanoid corpse within 10 feet of itself that has been dead for no longer than 1 minute. The target's spirit rises as a Specter in the space of its corpse or in the nearest unoccupied space. The specter is under the wraith's control. The wraith can have no more than seven specters under its control at a time.