Archmage

Archmage

Small Humanoid • Neutral

Armor Class
17
Hit Points
170
(31d8 + 31 HD)
Challenge Rating
12
8,400 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
16
Passive Investigation
15
Passive Insight
12
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Psychic
Condition Immunities: Charmed ((with Mind Blank))
Languages: Common plus five other languages

Traits

Magic Resistance

The archmage has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The archmage makes four Arcane Burst attacks.

Arcane Burst

*Melee or Ranged Attack Roll:* +9, reach 5 ft. or range 150 ft. 27 (4d10 + 5) Force damage.

Spellcasting

The archmage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

- **At Will:** *Detect Magic*, *Detect Thoughts*, *Disguise Self*, *Invisibility*, *Light*, *Mage Armor*, *Mage Hand*, *Prestidigitation*
- **2e/Day Each:** *Fly*, *Lightning Bolt*
- **1e/Day Each:** *Cone of Cold*, *Mind Blank*, *Scrying*, *Teleport*

Reactions

Protective Magic

The archmage casts *Counterspell* or *Shield* in response to the spell's trigger, using the same spellcasting ability as Spellcasting.