Balor

Balor

Huge Fiend (Demon) • Chaotic Evil

Armor Class
19
Hit Points
287
(23d12 + 138 HD)
Challenge Rating
19
22,000 XP
Speed
40 ft.
Fly 80 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
19
Passive Investigation
15
Passive Insight
13
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Fire, Poison
Damage Resistances: Cold, Lightning
Condition Immunities: Charmed, Frightened, Poisoned
Senses: truesight 120 ft, Passive Perception 19
Languages: Abyssal, telepathy 120 ft

Traits

Death Throes

The balor explodes when it dies. *Dexterity Saving Throw*: DC 20, each creature in a 30-foot Emanation originating from the balor. *Failure:* 31 (9d6) Fire damage plus 31 (9d6) Force damage. *Success:* Half damage. *Failure or Success*: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Fire Aura

At the end of each of the balor's turns, each creature in a 5-foot Emanation originating from the balor takes 13 (3d8) Fire damage.

Legendary Resistance

If the balor fails a saving throw, it can choose to succeed instead.

Magic Resistance

The balor has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The balor makes one Flame Whip attack and one Lightning Blade attack.

Flame Whip

*Melee Attack Roll:* +14, reach 30 ft. 18 (3d6 + 8) Force damage plus 17 (5d6) Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the condition.

Lightning Blade

*Melee Attack Roll:* +14, reach 10 ft. 21 (3d8 + 8) Force damage plus 22 (4d10) Lightning damage, and the target can't take Reactions until the start of the balor's next turn.