Barbed Devil

Barbed Devil

Medium Fiend (Devil) • Lawful Evil

Armor Class
15
Hit Points
110
(13d8 + 52 HD)
Challenge Rating
5
1,800 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
18
Passive Investigation
11
Passive Insight
15
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Fire, Poison
Damage Resistances: Cold
Condition Immunities: Poisoned
Senses: darkvision 120 ft. (unimpeded by magical darkness), Passive Perception 18
Languages: Infernal, telepathy 120 ft

Traits

Barbed Hide

At the start of each of its turns, the devil deals 5 (1d10) Piercing damage to any creature it is grappling or any creature grappling it.

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes one Claws attack and one Tail attack, or it makes two Hurl Flame attacks.

Claws

*Melee Attack Roll:* +6, reach 5 ft. 10 (2d6 + 3) Piercing damage. If the target is a Large or smaller creature, it has the condition (escape DC 13) from both claws.

Tail

*Melee Attack Roll:* +6, reach 10 ft. 14 (2d10 + 3) Slashing damage.

Hurl Flame

*Ranged Attack Roll:* +5, range 150 ft. 17 (5d6) Fire damage. If the target is a flammable object that isn't being worn or carried, it starts burning.