Bearded Devil

Bearded Devil

Medium Fiend (Devil) • Lawful Evil

Armor Class
13
Hit Points
58
(9d8 + 18 HD)
Challenge Rating
3
700 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
10
Passive Investigation
9
Passive Insight
10
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Fire, Poison
Damage Resistances: Cold
Condition Immunities: Frightened, Poisoned
Senses: darkvision 120 ft. (unimpeded by magical darkness), Passive Perception 10
Languages: Infernal, telepathy 120 ft

Traits

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes one Beard attack and one Infernal Glaive attack.

Beard

*Melee Attack Roll:* +5, reach 5 ft. 7 (1d8 + 3) Piercing damage, and the target has the condition until the start of the devil's next turn. Until this poison ends, the target can't regain Hit Points.

Infernal Glaive

*Melee Attack Roll:* +5, reach 10 ft. 8 (1d10 + 3) Slashing damage. If the target is a creature and doesn't already have an infernal wound, it is subjected to the following effect. *Constitution Saving Throw*: DC 12. *Failure:* The target receives an infernal wound. While wounded, the target loses 5 (1d10) Hit Points at the start of each of its turns. The wound closes after 1 minute, after a spell restores Hit Points to the target, or after the target or a creature within 5 feet of it takes an action to stanch the wound, doing so by succeeding on a DC 12 Wisdom (Medicine) check.