Adult Brass Dragon

Adult Brass Dragon

Huge Dragon (Metallic) • Chaotic Good

Armor Class
18
Hit Points
172
(15d12 + 75 HD)
Challenge Rating
13
10,000 XP
Speed
40 ft.
Fly 80 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
21
Passive Investigation
12
Passive Insight
11
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Fire
Senses: blindsight 60 ft., darkvision 120 ft, Passive Perception 21
Languages: Common, Draconic

Traits

Legendary Resistance

If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack

The dragon makes three Rend attacks. It can replace one attack with a use of (A) Sleep Breath or (B) Spellcasting to cast *Scorching Ray*.

Rend

*Melee Attack Roll:* +11, reach 10 ft. 17 (2d10 + 6) Slashing damage plus 4 (1d8) Fire damage.

Fire Breath

*Dexterity Saving Throw*: DC 18, each creature in a 60-foot-long, 5-foot-wide Line. *Failure:* 45 (10d8) Fire damage. *Success:* Half damage.

Sleep Breath

*Constitution Saving Throw*: DC 18, each creature in a 60-foot Cone. *Failure:* The target has the condition until the end of its next turn, at which point it repeats the save. *Second Failure* The target has the condition for 10 minutes. This effect ends for the target if it takes damage or a creature within 5 feet of it takes an action to wake it.

Spellcasting

The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 16):

- **At Will:** *Detect Magic*, *Minor Illusion*, *Scorching Ray*, *Shapechange*, *Speak with Animals*
- **1e/Day Each:** *Detect Thoughts*, *Control Weather*

Legendary Actions

Blazing Light

The dragon uses Spellcasting to cast *Scorching Ray*.

Pounce

The dragon moves up to half its Speed, and it makes one Rend attack.

Scorching Sands

*Dexterity Saving Throw*: DC 16, one creature the dragon can see within 120 feet. *Failure:* 27 (6d8) Fire damage, and the target's Speed is halved until the end of its next turn. *Failure or Success*: The dragon can't take this action again until the start of its next turn.