Bone Devil

Bone Devil

Large Fiend (Devil) • Lawful Evil

Armor Class
16
Hit Points
161
(17d10 + 68 HD)
Challenge Rating
9
5,000 XP
Speed
40 ft.
Fly 40 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
12
Passive Investigation
11
Passive Insight
16
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Fire, Poison
Damage Resistances: Cold
Condition Immunities: Poisoned
Senses: darkvision 120 ft. (unimpeded by magical darkness), Passive Perception 12
Languages: Infernal, telepathy 120 ft

Traits

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two Claw attacks and one Infernal Sting attack.

Claw

*Melee Attack Roll:* +8, reach 10 ft. 13 (2d8 + 4) Slashing damage.

Infernal Sting

*Melee Attack Roll:* +8, reach 10 ft. 15 (2d10 + 4) Piercing damage plus 18 (4d8) Poison damage, and the target has the condition until the start of the devil's next turn. While , the target can't regain Hit Points.