Chain Devil

Chain Devil

Medium Fiend (Devil) • Lawful Evil

Armor Class
15
Hit Points
85
(10d8 + 40 HD)
Challenge Rating
8
3,900 XP
Speed
30 ft.

Ability Scores

Click any value to roll ๐ŸŽฒ

Saving Throws

Skills

โ— proficient  •  โ—† expertise
Passive Perception
11
Passive Investigation
10
Passive Insight
11
๐Ÿ’ช Strength
๐Ÿƒ Dexterity
๐Ÿง  Intelligence
๐Ÿ‘๏ธ Wisdom
โœจ Charisma
Damage Immunities: Fire, Poison
Damage Resistances: Bludgeoning, Cold, Piercing, Slashing
Condition Immunities: Poisoned
Senses: darkvision 120 ft. (unimpeded by magical darkness), Passive Perception 11
Languages: Infernal, telepathy 120 ft

Traits

Diabolical Restoration

If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance

The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes two Chain attacks and uses Conjure Infernal Chain.

Chain

*Melee Attack Roll:* +7, reach 10 ft. 11 (2d6 + 4) Slashing damage. If the target is a Large or smaller creature, it has the condition (escape DC 14) from one of two chains, and it has the condition until the grapple ends.

Conjure Infernal Chain

The devil conjures a fiery chain to bind a creature. *Dexterity Saving Throw*: DC 15, one creature the devil can see within 60 feet. *Failure:* 9 (2d4 + 4) Fire damage, and the target has the condition until the end of the devil's next turn, at which point the chain disappears. If the target is Large or smaller, the devil moves the target up to 30 feet straight toward itself. *Success:* The chain disappears.